// newConnSetup does the swarm's "setup" for a connection. returns the underlying // conn.Conn this method is used by both swarm.Dial and ps.Swarm connHandler func (s *Swarm) newConnSetup(ctx context.Context, psConn *ps.Conn) (*Conn, error) { // wrap with a Conn sc, err := wrapConn(psConn) if err != nil { return nil, err } // if we have a public key, make sure we add it to our peerstore! // This is an important detail. Otherwise we must fetch the public // key from the DHT or some other system. if pk := sc.RemotePublicKey(); pk != nil { s.peers.AddPubKey(sc.RemotePeer(), pk) } // ok great! we can use it. add it to our group. // set the RemotePeer as a group on the conn. this lets us group // connections in the StreamSwarm by peer, and get a streams from // any available connection in the group (better multiconn): // swarm.StreamSwarm().NewStreamWithGroup(remotePeer) psConn.AddGroup(sc.RemotePeer()) return sc, nil }
func wrapConn(psc *ps.Conn) (*Conn, error) { // grab the underlying connection. if _, ok := psc.NetConn().(conn.Conn); !ok { // this should never happen. if we see it ocurring it means that we added // a Listener to the ps.Swarm that is NOT one of our net/conn.Listener. return nil, fmt.Errorf("swarm connHandler: invalid conn (not a conn.Conn): %s", psc) } return (*Conn)(psc), nil }
// connHandler is called by the StreamSwarm whenever a new connection is added // here we configure it slightly. Note that this is sequential, so if anything // will take a while do it in a goroutine. // See https://godoc.org/github.com/jbenet/go-peerstream for more information func (s *Swarm) connHandler(c *ps.Conn) *Conn { ctx := context.Background() // this context is for running the handshake, which -- when receiveing connections // -- we have no bound on beyond what the transport protocol bounds it at. // note that setup + the handshake are bounded by underlying io. // (i.e. if TCP or UDP disconnects (or the swarm closes), we're done. // Q: why not have a shorter handshake? think about an HTTP server on really slow conns. // as long as the conn is live (TCP says its online), it tries its best. we follow suit.) sc, err := s.newConnSetup(ctx, c) if err != nil { log.Debug(err) log.Event(ctx, "newConnHandlerDisconnect", lgbl.NetConn(c.NetConn()), lgbl.Error(err)) c.Close() // boom. close it. return nil } return sc }