コード例 #1
0
// WaitForABuild waits for a Build object to match either isOK or isFailed conditions.
func WaitForABuild(c client.BuildInterface, name string, isOK, isFailed func(*buildapi.Build) bool) error {
	// wait 2 minutes for build to exist
	err := wait.Poll(1*time.Second, 2*time.Minute, func() (bool, error) {
		if _, err := c.Get(name); err != nil {
			return false, nil
		}
		return true, nil
	})
	if err == wait.ErrWaitTimeout {
		return fmt.Errorf("Timed out waiting for build %q to be created", name)
	}
	if err != nil {
		return err
	}
	// wait longer for the build to run to completion
	err = wait.Poll(5*time.Second, 60*time.Minute, func() (bool, error) {
		list, err := c.List(kapi.ListOptions{FieldSelector: fields.Set{"name": name}.AsSelector()})
		if err != nil {
			return false, err
		}
		for i := range list.Items {
			if name == list.Items[i].Name && isOK(&list.Items[i]) {
				return true, nil
			}
			if name != list.Items[i].Name || isFailed(&list.Items[i]) {
				return false, fmt.Errorf("The build %q status is %q", name, list.Items[i].Status.Phase)
			}
		}
		return false, nil
	})
	if err == wait.ErrWaitTimeout {
		return fmt.Errorf("Timed out waiting for build %q to complete", name)
	}
	return err
}
コード例 #2
0
ファイル: framework.go プロジェクト: hloganathan/origin
// WaitForABuild waits for a Build object to match either isOK or isFailed conditions.
func WaitForABuild(c client.BuildInterface, name string, isOK, isFailed func(*buildapi.Build) bool) error {
	// wait 2 minutes for build to exist
	err := wait.Poll(1*time.Second, 2*time.Minute, func() (bool, error) {
		if _, err := c.Get(name); err != nil {
			return false, nil
		}
		return true, nil
	})
	if err != nil {
		return err
	}
	// wait longer for the build to run to completion
	return wait.Poll(5*time.Second, 20*time.Minute, func() (bool, error) {
		list, err := c.List(labels.Everything(), fields.Set{"name": name}.AsSelector())
		if err != nil {
			return false, err
		}
		for i := range list.Items {
			if name == list.Items[i].Name && isOK(&list.Items[i]) {
				return true, nil
			}
			if name != list.Items[i].Name || isFailed(&list.Items[i]) {
				return false, fmt.Errorf("The build %q status is %q", name, &list.Items[i].Status.Phase)
			}
		}

		rv := list.ResourceVersion
		w, err := c.Watch(labels.Everything(), fields.Set{"name": name}.AsSelector(), rv)
		if err != nil {
			return false, err
		}
		defer w.Stop()

		for {
			val, ok := <-w.ResultChan()
			if !ok {
				// reget and re-watch
				return false, nil
			}
			if e, ok := val.Object.(*buildapi.Build); ok {
				if name == e.Name && isOK(e) {
					return true, nil
				}
				if name != e.Name || isFailed(e) {
					return false, fmt.Errorf("The build %q status is %q", name, e.Status.Phase)
				}
			}
		}
	})
}
コード例 #3
0
ファイル: common.go プロジェクト: LalatenduMohanty/origin
func retryBuildStatusUpdate(build *api.Build, client client.BuildInterface, sourceRev *api.SourceRevision) error {
	return kclient.RetryOnConflict(kclient.DefaultBackoff, func() error {
		// before updating, make sure we are using the latest version of the build
		latestBuild, err := client.Get(build.Name)
		if err != nil {
			// usually this means we failed to get resources due to the missing
			// privilleges
			return err
		}
		if sourceRev != nil {
			latestBuild.Spec.Revision = sourceRev
			latestBuild.ResourceVersion = ""
		}

		latestBuild.Status.Reason = build.Status.Reason
		latestBuild.Status.Message = build.Status.Message

		if _, err := client.UpdateDetails(latestBuild); err != nil {
			return err
		}
		return nil
	})
}