func (fs *frameSet) save(ls *persist.LoadSaver) { ls.SaveSmallInt(len(fs.set)) for _, f := range fs.set { f.Save(ls) } ls.SaveInts(fs.testTreeIndex) }
// Save persists the pattern. func (c Choice) Save(ls *persist.LoadSaver) { ls.SaveByte(choiceLoader) ls.SaveSmallInt(len(c)) for _, pat := range c { pat.Save(ls) } }
// Save persists the pattern. func (l List) Save(ls *persist.LoadSaver) { ls.SaveByte(listLoader) ls.SaveSmallInt(len(l)) for _, pat := range l { pat.Save(ls) } }
func loadWildMin(ls *persist.LoadSaver) Frame { return WildMin{ OffType(ls.LoadByte()), ls.LoadInt(), patterns.Load(ls), } }
func loadFixed(ls *persist.LoadSaver) Frame { return Fixed{ OffType(ls.LoadByte()), ls.LoadInt(), patterns.Load(ls), } }
func saveTestNodes(ls *persist.LoadSaver, tns []*testNode) { ls.SaveSmallInt(len(tns)) for _, n := range tns { n.Frame.Save(ls) ls.SaveInts(n.success) saveTestNodes(ls, n.tests) } }
func loadRBMH(ls *persist.LoadSaver) Pattern { rbmh := &RBMHSequence{} rbmh.Seq = Sequence(ls.LoadBytes()) for i := range rbmh.Shift { rbmh.Shift[i] = ls.LoadSmallInt() } return rbmh }
func loadBMH(ls *persist.LoadSaver) Pattern { bmh := &BMHSequence{} bmh.Seq = Sequence(ls.LoadBytes()) for i := range bmh.Shift { bmh.Shift[i] = ls.LoadSmallInt() } return bmh }
func loadList(ls *persist.LoadSaver) Pattern { le := ls.LoadSmallInt() list := make(List, le) for i := range list { list[i] = Load(ls) } return list }
func loadChoice(ls *persist.LoadSaver) Pattern { l := ls.LoadSmallInt() choices := make(Choice, l) for i := range choices { choices[i] = Load(ls) } return choices }
func Load(ls *persist.LoadSaver) Matcher { ret := make(Matcher, ls.LoadTinyUInt()) for i := range ret { ret[i] = loadCM(ls) ret[i].ctype = ctypes[ret[i].conType] ret[i].entryBufs = siegreader.New() } return ret }
// Load a frame from a persist.LoadSaver func Load(ls *persist.LoadSaver) Frame { id := ls.LoadByte() l := loaders[int(id)] if l == nil { if ls.Err == nil { ls.Err = errors.New("bad frame loader") } return nil } return l(ls) }
// LoadIdentifier applies the appropriate IdentifierLoader to load an identifier. func LoadIdentifier(ls *persist.LoadSaver) Identifier { id := ls.LoadByte() l := loaders[int(id)] if l == nil { if ls.Err == nil { ls.Err = errors.New("bad identifier loader") } return nil } return l(ls) }
func (c *ContainerMatcher) save(ls *persist.LoadSaver) { ls.SaveInts(c.startIndexes) ls.SaveTinyUInt(int(c.conType)) saveCTests(ls, c.nameCTest) ls.SaveInts(c.parts) c.priorities.Save(ls) ls.SaveString(c.extension) }
func loadTestNodes(ls *persist.LoadSaver) []*testNode { l := ls.LoadSmallInt() if l == 0 { return nil } ret := make([]*testNode, l) for i := range ret { ret[i] = &testNode{ frames.Load(ls), ls.LoadInts(), loadTestNodes(ls), } } return ret }
func saveCTests(ls *persist.LoadSaver, ct map[string]*cTest) { ls.SaveSmallInt(len(ct)) for k, v := range ct { ls.SaveString(k) ls.SaveInts(v.satisfied) ls.SaveInts(v.unsatisfied) v.bm.Save(ls) } }
func Load(ls *persist.LoadSaver) *Matcher { if !ls.LoadBool() { return nil } return &Matcher{ keyFrames: loadKeyFrames(ls), tests: loadTests(ls), bofFrames: loadFrameSet(ls), eofFrames: loadFrameSet(ls), bofSeq: loadSeqSet(ls), eofSeq: loadSeqSet(ls), maxBOF: ls.LoadInt(), maxEOF: ls.LoadInt(), priorities: priority.Load(ls), mu: &sync.Mutex{}, } }
func (m Matcher) Save(ls *persist.LoadSaver) { ls.SaveSmallInt(len(m)) for k, v := range m { ls.SaveString(k) ls.SaveSmallInt(len(v)) for _, w := range v { ls.SaveSmallInt(int(w)) } } }
func (s *Set) Save(ls *persist.LoadSaver) { ls.SaveInts(s.Idx) ls.SaveSmallInt(len(s.Lists)) for _, v := range s.Lists { ls.SaveSmallInt(len(v)) for _, w := range v { ls.SaveInts(w) } } }
func loadCM(ls *persist.LoadSaver) *ContainerMatcher { return &ContainerMatcher{ startIndexes: ls.LoadInts(), conType: containerType(ls.LoadTinyUInt()), nameCTest: loadCTests(ls), parts: ls.LoadInts(), priorities: priority.Load(ls), extension: ls.LoadString(), } }
func Load(ls *persist.LoadSaver) *Set { set := &Set{} set.Idx = ls.LoadInts() if set.Idx == nil { _ = ls.LoadSmallInt() // discard the empty list too return set } set.Lists = make([]List, ls.LoadSmallInt()) for i := range set.Lists { le := ls.LoadSmallInt() if le == 0 { continue } set.Lists[i] = make(List, le) for j := range set.Lists[i] { set.Lists[i][j] = ls.LoadInts() } } return set }
// Save persists the pattern. func (s *RBMHSequence) Save(ls *persist.LoadSaver) { ls.SaveByte(rbmhLoader) ls.SaveBytes(s.Seq) for _, v := range s.Shift { ls.SaveSmallInt(v) } }
// Save frame to a LoadSaver. func (w Window) Save(ls *persist.LoadSaver) { ls.SaveByte(windowLoader) ls.SaveByte(byte(w.OffType)) ls.SaveInt(w.MinOff) ls.SaveInt(w.MaxOff) w.Pattern.Save(ls) }
func Load(ls *persist.LoadSaver) Matcher { le := ls.LoadSmallInt() if le == 0 { return nil } ret := make(Matcher) for i := 0; i < le; i++ { k := ls.LoadString() r := make([]result, ls.LoadSmallInt()) for j := range r { r[j] = result(ls.LoadSmallInt()) } ret[k] = r } return ret }
func (b *Matcher) Save(ls *persist.LoadSaver) { if b == nil { ls.SaveBool(false) return } ls.SaveBool(true) saveKeyFrames(ls, b.keyFrames) saveTests(ls, b.tests) b.bofFrames.save(ls) b.eofFrames.save(ls) b.bofSeq.save(ls) b.eofSeq.save(ls) ls.SaveInt(b.knownBOF) ls.SaveInt(b.knownEOF) ls.SaveInt(b.maxBOF) ls.SaveInt(b.maxEOF) b.priorities.Save(ls) }
func loadCTests(ls *persist.LoadSaver) map[string]*cTest { ret := make(map[string]*cTest) l := ls.LoadSmallInt() for i := 0; i < l; i++ { ret[ls.LoadString()] = &cTest{ satisfied: ls.LoadInts(), unsatisfied: ls.LoadInts(), bm: bytematcher.Load(ls), } } return ret }
func loadFrameSet(ls *persist.LoadSaver) *frameSet { ret := &frameSet{} le := ls.LoadSmallInt() if le == 0 { _ = ls.LoadInts() return ret } ret.set = make([]frames.Frame, le) for i := range ret.set { ret.set[i] = frames.Load(ls) } ret.testTreeIndex = ls.LoadInts() return ret }
// Save frame to a LoadSaver. func (f Fixed) Save(ls *persist.LoadSaver) { ls.SaveByte(fixedLoader) ls.SaveByte(byte(f.OffType)) ls.SaveInt(f.Off) f.Pattern.Save(ls) }
// Save frame to a LoadSaver. func (w WildMin) Save(ls *persist.LoadSaver) { ls.SaveByte(wildMinLoader) ls.SaveByte(byte(w.OffType)) ls.SaveInt(w.MinOff) w.Pattern.Save(ls) }
// Save frame to a LoadSaver. func (w Wild) Save(ls *persist.LoadSaver) { ls.SaveByte(wildLoader) ls.SaveByte(byte(w.OffType)) w.Pattern.Save(ls) }