func init() { // scr.Switch(scr.TXT) cF, cB = col.LightMagenta, col.Black // scr.Colours (cF, cB) lengthF, timeF = col.Red, col.LightBlue trackTimeF, ctrlF = col.Colour3(191, 191, 255), col.Colour3(63, 111, 255) for c := cdker.Controller(0); c < cdker.NCtrl; c++ { ctrlText[c] = cdker.Ctrltext[c] str.Center(&ctrlText[c], wr) lv[c] = l0 + 3*uint(c) } timeText = [2]string{"tracktime", "total time"} str.Center(&timeText[0], wr) str.Center(&timeText[1], wr) lt = [2]uint{l1 + 2, l1 + 2 + 3} bx = box.New() bx.Wd(wr) bx.Colours(col.HintF, col.HintB) bx.Colours(trackTimeF, cB) bx.Write(" track", l1, cr+wr-6-2) cw, lh := scr.NX1(), scr.NY1() bx.Colours(cF, cB) bx.Wd(wr) for c := cdker.Controller(0); c < cdker.NCtrl; c++ { ctrlBar[c] = pbar.New(true) ctrlBar[c].Def(cdker.MaxVol) ctrlBar[c].SetColours(ctrlF, cB) ctrlBar[c].Locate(cr*cw, lv[c]*lh, wr*cw, lh) bx.Write(ctrlText[c], lv[c]+1, cr) } for i := 0; i < 2; i++ { timeBar[i] = pbar.New(true) timeBar[i].SetColours(ctrlF, cB) timeBar[i].Locate(cr*cw, lt[i]*lh, wr*cw, lh) bx.Write(timeText[i], lt[i]+1, cr) } scr.MouseCursor(true) scr.WarpMouse(lv[cdker.All]+1, cr+wr/4) }
func select_(write WritingCol, n, h, w uint, i *uint, l, c uint, f, b col.Colour) { // if n == 0 { ker.Stop(pack, 1) } if n == 1 { *i = 0 return } if h == 0 { ker.Stop(pack, 2) } if h > n { h = n } if w == 0 { w = scr.NColumns() } if w > scr.NColumns() { w = scr.NColumns() } if c+w > scr.NColumns() { c = scr.NColumns() - w } // so, dass letzte Zeile frei bleibt if l+h >= scr.NLines() { h = scr.NLines() - l - 1 } if *i >= n { *i = n - 1 } MouseOn := scr.MouseCursorOn() var x, y int if MouseOn { scr.MouseCursor(false) x, y = scr.MousePosGr() } scr.WarpMouse(l+*i, c) scr.Save(l, c, w, h) i0, n0 := uint(0), uint(0) if *i == 0 { n0 = 1 } // else { n0 = 0 } neu := true loop: for { if *i < i0 { i0 = *i neu = true } else if *i > i0+h-1 { i0 = *i - (h - 1) neu = true } else { neu = *i != n0 } if neu { neu = false var cF, cB col.Colour for j := uint(0); j < h; j++ { if i0+j == *i { cF, cB = f, b } else { cF, cB = b, f } write(i0+j, l+j, c, cF, cB) } } n0 = *i C, d := kbd.Command() switch C { case kbd.Esc, kbd.Thither: *i = n break loop case kbd.Enter, kbd.Hither: break loop case kbd.Left, kbd.Up: if d == 0 { if *i > 0 { *i-- } } else { if *i >= 10 { *i -= 10 } } case kbd.Right, kbd.Down: if d == 0 { if *i+1 < n { *i++ } } else { if *i+10 < n { *i += 10 } } case kbd.Pos1: *i = 0 case kbd.End: *i = n - 1 case kbd.Go: _, yM := scr.MousePosGr() if uint(yM) <= l*scr.NY1()+scr.NY1()/2 { if *i > 0 { *i-- } } else if uint(yM) >= (l+h)*scr.NY1() { if *i < n-1 { *i++ } } else { *i = i0 + uint(yM)/scr.NY1() - l } /* case kbd.Help: errh.Hint (errh.zumAuswaehlen) kbd.Wait (true) errh.DelHint() */ } } scr.Restore(l, c, w, h) if MouseOn { scr.MouseCursor(true) scr.WarpMouseGr(x, y) } }