示例#1
0
文件: imp.go 项目: CaptainSoOmA/Uni
func init() {
	//
	scr.Switch(scr.TXT)
	cF, cB = col.LightMagenta, col.Black
	// scr.Colours (cF, cB)
	lengthF, timeF = col.Red, col.LightBlue
	trackTimeF, ctrlF = col.Colour3(191, 191, 255), col.Colour3(63, 111, 255)
	for c := cdker.Controller(0); c < cdker.NCtrl; c++ {
		ctrlText[c] = cdker.Ctrltext[c]
		str.Center(&ctrlText[c], wr)
		lv[c] = l0 + 3*uint(c)
	}
	timeText = [2]string{"tracktime", "total time"}
	str.Center(&timeText[0], wr)
	str.Center(&timeText[1], wr)
	lt = [2]uint{l1 + 2, l1 + 2 + 3}
	bx = box.New()
	bx.Wd(wr)
	bx.Colours(col.HintF, col.HintB)
	bx.Colours(trackTimeF, cB)
	bx.Write(" track", l1, cr+wr-6-2)
	cw, lh := scr.NX1(), scr.NY1()
	bx.Colours(cF, cB)
	bx.Wd(wr)
	for c := cdker.Controller(0); c < cdker.NCtrl; c++ {
		ctrlBar[c] = pbar.New(true)
		ctrlBar[c].Def(cdker.MaxVol)
		ctrlBar[c].SetColours(ctrlF, cB)
		ctrlBar[c].Locate(cr*cw, lv[c]*lh, wr*cw, lh)
		bx.Write(ctrlText[c], lv[c]+1, cr)
	}
	for i := 0; i < 2; i++ {
		timeBar[i] = pbar.New(true)
		timeBar[i].SetColours(ctrlF, cB)
		timeBar[i].Locate(cr*cw, lt[i]*lh, wr*cw, lh)
		bx.Write(timeText[i], lt[i]+1, cr)
	}
	scr.MouseCursor(true)
	scr.WarpMouse(lv[cdker.All]+1, cr+wr/4)
}
示例#2
0
文件: imp.go 项目: CaptainSoOmA/Uni
func select_(write WritingCol, n, h, w uint, i *uint, l, c uint, f, b col.Colour) {
	//
	if n == 0 {
		ker.Stop(pack, 1)
	}
	if n == 1 {
		*i = 0
		return
	}
	if h == 0 {
		ker.Stop(pack, 2)
	}
	if h > n {
		h = n
	}
	if w == 0 {
		w = scr.NColumns()
	}
	if w > scr.NColumns() {
		w = scr.NColumns()
	}
	if c+w > scr.NColumns() {
		c = scr.NColumns() - w
	}
	// so, dass letzte Zeile frei bleibt
	if l+h >= scr.NLines() {
		h = scr.NLines() - l - 1
	}
	if *i >= n {
		*i = n - 1
	}
	MouseOn := scr.MouseCursorOn()
	var x, y int
	if MouseOn {
		scr.MouseCursor(false)
		x, y = scr.MousePosGr()
	}
	scr.WarpMouse(l+*i, c)
	scr.Save(l, c, w, h)
	i0, n0 := uint(0), uint(0)
	if *i == 0 {
		n0 = 1
	} // else { n0 = 0 }
	neu := true
loop:
	for {
		if *i < i0 {
			i0 = *i
			neu = true
		} else if *i > i0+h-1 {
			i0 = *i - (h - 1)
			neu = true
		} else {
			neu = *i != n0
		}
		if neu {
			neu = false
			var cF, cB col.Colour
			for j := uint(0); j < h; j++ {
				if i0+j == *i {
					cF, cB = f, b
				} else {
					cF, cB = b, f
				}
				write(i0+j, l+j, c, cF, cB)
			}
		}
		n0 = *i
		C, d := kbd.Command()
		switch C {
		case kbd.Esc, kbd.Thither:
			*i = n
			break loop
		case kbd.Enter, kbd.Hither:
			break loop
		case kbd.Left, kbd.Up:
			if d == 0 {
				if *i > 0 {
					*i--
				}
			} else {
				if *i >= 10 {
					*i -= 10
				}
			}
		case kbd.Right, kbd.Down:
			if d == 0 {
				if *i+1 < n {
					*i++
				}
			} else {
				if *i+10 < n {
					*i += 10
				}
			}
		case kbd.Pos1:
			*i = 0
		case kbd.End:
			*i = n - 1
		case kbd.Go:
			_, yM := scr.MousePosGr()
			if uint(yM) <= l*scr.NY1()+scr.NY1()/2 {
				if *i > 0 {
					*i--
				}
			} else if uint(yM) >= (l+h)*scr.NY1() {
				if *i < n-1 {
					*i++
				}
			} else {
				*i = i0 + uint(yM)/scr.NY1() - l
			}
			/*
			   case kbd.Help:
			     errh.Hint (errh.zumAuswaehlen)
			     kbd.Wait (true)
			     errh.DelHint()
			*/
		}
	}
	scr.Restore(l, c, w, h)
	if MouseOn {
		scr.MouseCursor(true)
		scr.WarpMouseGr(x, y)
	}
}