func GetDefaultShaderSource(platform, t uint32) string { return C.GoString(C.al_get_default_shader_source(C.ALLEGRO_SHADER_PLATFORM(platform), C.ALLEGRO_SHADER_TYPE(t))) }
func CreateShader(platform uint32) *Shader { return (*Shader)(unsafe.Pointer(C.al_create_shader(C.ALLEGRO_SHADER_PLATFORM(platform)))) }