func GameControllerMappingForGUID(guid JoystickGUID) string { _guid := (C.SDL_JoystickGUID)(guid) return (C.GoString)(C.SDL_GameControllerMappingForGUID(_guid)) }
// GameControllerMappingForGUID (https://wiki.libsdl.org/SDL_GameControllerMappingForGUID) func GameControllerMappingForGUID(guid JoystickGUID) string { return C.GoString(C.SDL_GameControllerMappingForGUID(guid.c())) }