// Renders UTF-8 text in the specified color and returns an SDL surface. // Blended rendering is the slowest of the three methods, although it produces // the best results, especially when blitted over another image. func RenderUTF8_Blended(font *Font, text string, color sdl.Color) *sdl.Surface { ctext := C.CString(text) ccol := C.SDL_Color{C.Uint8(color.R), C.Uint8(color.G), C.Uint8(color.B), C.Uint8(color.Unused)} surface := C.TTF_RenderUTF8_Blended(font.cfont, ctext, ccol) C.free(unsafe.Pointer(ctext)) return (*sdl.Surface)(unsafe.Pointer(surface)) }
// RenderUTF8_Blended (https://www.libsdl.org/projects/SDL_ttf/docs/SDL_ttf_52.html#SEC52) func (f *Font) RenderUTF8_Blended(text string, color sdl.Color) (*sdl.Surface, error) { _text := C.CString(text) defer C.free(unsafe.Pointer(_text)) _c := C.SDL_Color{C.Uint8(color.R), C.Uint8(color.G), C.Uint8(color.B), C.Uint8(color.A)} surface := (*sdl.Surface)(unsafe.Pointer(C.TTF_RenderUTF8_Blended(f.f, _text, _c))) if surface == nil { return nil, GetError() } return surface, nil }
func (this Font) RenderTextBlended(text string, fg sdl.Color) (sdl.Surface, error) { c_font := (*C.TTF_Font)(this.Ptr) c_text := C.CString(text) defer C.free(unsafe.Pointer(c_text)) c_fg := *(*C.SDL_Color)(unsafe.Pointer(&fg)) ret := C.TTF_RenderUTF8_Blended(c_font, c_text, c_fg) if ret == nil { return sdl.Surface{}, sdl.GetError() } return sdl.Surface{unsafe.Pointer(ret)}, nil }
// Renders UTF-8 text in the specified color and returns an SDL surface. // Blended rendering is the slowest of the three methods, although it produces // the best results, especially when blitted over another image. func RenderUTF8_Blended(font *Font, text string, color sdl.Color) *sdl.Surface { sdl.GlobalMutex.Lock() // Because 'C.TTF_Render*' uses 'C.SDL_CreateRGBSurface' font.mutex.Lock() // Use a write lock, because 'C.TTF_Render*' may update font's internal caches ctext := C.CString(text) ccol := C.SDL_Color{C.Uint8(color.R), C.Uint8(color.G), C.Uint8(color.B), C.Uint8(color.Unused)} surface := C.TTF_RenderUTF8_Blended(font.cfont, ctext, ccol) C.free(unsafe.Pointer(ctext)) font.mutex.Unlock() sdl.GlobalMutex.Unlock() return wrap(surface) }
func main() { runtime.GOMAXPROCS(32) // sdl C.SDL_Init(C.SDL_INIT_AUDIO | C.SDL_INIT_VIDEO | C.SDL_INIT_TIMER) defer C.SDL_Quit() runtime.LockOSThread() window := C.SDL_CreateWindow(C.CString("play"), 0, 0, 1680, 1050, C.SDL_WINDOW_BORDERLESS|C.SDL_WINDOW_RESIZABLE|C.SDL_WINDOW_MAXIMIZED|C.SDL_WINDOW_OPENGL) if window == nil { fatalSDLError() } defer C.SDL_DestroyWindow(window) C.SDL_DisableScreenSaver() renderer := C.SDL_CreateRenderer(window, -1, C.SDL_RENDERER_ACCELERATED) if renderer == nil { fatalSDLError() } defer C.SDL_DestroyRenderer(renderer) var width, height C.int C.SDL_GetWindowSize(window, &width, &height) texture := C.SDL_CreateTexture(renderer, C.SDL_PIXELFORMAT_YV12, C.SDL_TEXTUREACCESS_STREAMING, width, height) if texture == nil { fatalSDLError() } defer C.SDL_DestroyTexture(texture) // sdl ttf if C.TTF_Init() == C.int(-1) { log.Fatal("sdl ttf init failed") } defer C.TTF_Quit() font := C.TTF_OpenFont(C.CString("/home/reus/font.ttf"), 32) if font == nil { fatalTTFError() } defer C.TTF_CloseFont(font) // open decoder decoder, err := NewDecoder(os.Args[1]) if err != nil { log.Fatal(err) } if len(decoder.AudioStreams) == 0 || len(decoder.VideoStreams) == 0 { log.Fatal("no video or audio") } defer decoder.Close() // audio aCodecCtx := decoder.AudioStreams[0].codec audioStream := setupAudioOutput(int(aCodecCtx.sample_rate), int(aCodecCtx.channels), decoder) // call closure in sdl thread callEventCode := C.SDL_RegisterEvents(1) callbacks := make(chan func(Env), 1024) call := func(f func(env Env)) { var event C.SDL_Event var userevent C.SDL_UserEvent userevent._type = C.SDL_USEREVENT userevent.code = C.Sint32(callEventCode) C.set_userevent(&event, userevent) callbacks <- f C.SDL_PushEvent(&event) } // show fps nFrames := 0 var fpsTexture *C.SDL_Texture var fpsColor C.SDL_Color var fpsSrc, fpsDst C.SDL_Rect fpsColor.r = 255 fpsColor.g = 255 fpsColor.b = 255 fpsColor.a = 0 go func() { for _ = range time.NewTicker(time.Second * 1).C { call(func(env Env) { cText := C.CString(fmt.Sprintf("%d", nFrames)) sur := C.TTF_RenderUTF8_Blended(font, cText, fpsColor) fpsSrc.w = sur.w fpsSrc.h = sur.h fpsDst.w = sur.w fpsDst.h = sur.h C.SDL_DestroyTexture(fpsTexture) fpsTexture = C.SDL_CreateTextureFromSurface(env.renderer, sur) C.SDL_FreeSurface(sur) C.free(unsafe.Pointer(cText)) nFrames = 0 }) } }() // render go func() { for { frame := <-decoder.timedFrames nFrames++ call(func(env Env) { C.SDL_UpdateYUVTexture(env.texture, nil, (*C.Uint8)(unsafe.Pointer(frame.data[0])), frame.linesize[0], (*C.Uint8)(unsafe.Pointer(frame.data[1])), frame.linesize[1], (*C.Uint8)(unsafe.Pointer(frame.data[2])), frame.linesize[2]) C.SDL_RenderCopy(env.renderer, env.texture, nil, nil) C.SDL_RenderCopy(env.renderer, fpsTexture, &fpsSrc, &fpsDst) C.SDL_RenderPresent(env.renderer) decoder.RecycleFrame(frame) }) } }() // start decode decoder.Start(decoder.VideoStreams[0], decoder.AudioStreams[0], width, height) ret := C.Pa_StartStream(audioStream) if ret != C.paNoError { fatalPAError(ret) } // main loop var ev C.SDL_Event env := Env{ window: window, renderer: renderer, texture: texture, } for { if C.SDL_WaitEvent(&ev) == C.int(0) { fatalSDLError() } switch C.get_event_type(&ev) { case C.SDL_QUIT: os.Exit(0) case C.SDL_KEYDOWN: key := C.get_event_key(&ev) switch key.keysym.sym { case C.SDLK_q: // quit os.Exit(0) case C.SDLK_f: // forward decoder.Seek(time.Second * 60) } case C.SDL_USEREVENT: if C.get_userevent_code(&ev) == callEventCode { (<-callbacks)(env) } } } }
// Create a 32-bit ARGB surface and render the given text at high quality, // using alpha blending to dither the font with the given color. // This function returns the new surface, or NULL if there was an error. func TTFRenderBlended(font *C.TTF_Font, text string, color C.SDL_Color) *C.SDL_Surface { ctext := cstr(text) defer ctext.free() return C.TTF_RenderUTF8_Blended(font, ctext, color) }