func (s Sound) SetMinDistance(dist float64) { C.sfSound_setMinDistance(s.internal, C.float(dist)) }
// \brief Set the minimum distance of a sound // The "minimum distance" of a sound is the maximum // distance at which it is heard at its maximum volume. Further // than the minimum distance, it will start to fade out according // to its attenuation factor. A value of 0 ("inside the head // of the listener") is an invalid value and is forbidden. // The default value of the minimum distance is 1. // \param sound Sound object // \param distance New minimum distance of the sound // void sfSound_setMinDistance(sfSound* sound, float distance); func (self Sound) SetMinDistance(distance float32) { C.sfSound_setMinDistance(self.Cref, C.float(distance)) }