// provisionNode allocates the IDs for one node, meant to be called from a tree // traversal. If allocation fails, panic and expect to be recovered. The // allocated IDs are stored in newIds so as to be collected in the recover // routine. func provisionNode(g canvas.Graph, this canvas.Node, newIds *[]canvas.NodeIfc) { Info.Printf("Provisioning %s (%d)\n", this, this.ID()) for _, t := range g.From(this) { e := g.E(this, t) target := t.(canvas.Node) chain := computeChainFrom(this, target) fid, tid := e.F().Ifc(), e.T().Ifc() var err error if fid < 0 { if fid, err = e.From().(canvas.Node).NewInterfaceID(); err != nil { Error.Printf("Provisioning %s failed %s\n", e.From().(canvas.Node), err) panic(err) } *newIds = append(*newIds, canvas.NodeIfc{e.From().ID(), fid}) } if tid < 0 { if tid, err = e.To().(canvas.Node).NewInterfaceID(); err != nil { Error.Printf("Provisioning %s failed %s\n", e.To().(canvas.Node), err) panic(err) } *newIds = append(*newIds, canvas.NodeIfc{e.To().ID(), tid}) } if e.Update(chain, fid, tid) { } } }