func TrickleLayout(db *h.DagBuilderHelper) (*dag.Node, error) { root := h.NewUnixfsNode() err := db.FillNodeLayer(root) if err != nil { return nil, err } for level := 1; !db.Done(); level++ { for i := 0; i < layerRepeat && !db.Done(); i++ { next := h.NewUnixfsNode() err := fillTrickleRec(db, next, level) if err != nil { return nil, err } err = root.AddChild(next, db) if err != nil { return nil, err } } } out, err := db.Add(root) if err != nil { return nil, err } err = db.Close() if err != nil { return nil, err } return out, nil }
// fillNodeRec will fill the given node with data from the dagBuilders input // source down to an indirection depth as specified by 'depth' // it returns the total dataSize of the node, and a potential error // // warning: **children** pinned indirectly, but input node IS NOT pinned. func fillNodeRec(db *h.DagBuilderHelper, node *h.UnixfsNode, depth int, offset uint64) error { if depth < 0 { return errors.New("attempt to fillNode at depth < 0") } // Base case if depth <= 0 { // catch accidental -1's in case error above is removed. child, err := db.GetNextDataNode() if err != nil { return err } node.Set(child) return nil } // while we have room AND we're not done for node.NumChildren() < db.Maxlinks() && !db.Done() { child := h.NewUnixfsNode() db.SetPosInfo(child, offset) err := fillNodeRec(db, child, depth-1, offset) if err != nil { return err } if err := node.AddChild(child, db); err != nil { return err } offset += child.FileSize() } return nil }
// fillNodeRec will fill the given node with data from the dagBuilders input // source down to an indirection depth as specified by 'depth' // it returns the total dataSize of the node, and a potential error // // warning: **children** pinned indirectly, but input node IS NOT pinned. func fillNodeRec(db *h.DagBuilderHelper, node *h.UnixfsNode, depth int) error { if depth < 0 { return errors.New("attempt to fillNode at depth < 0") } // Base case if depth <= 0 { // catch accidental -1's in case error above is removed. return db.FillNodeWithData(node) } // while we have room AND we're not done for node.NumChildren() < db.Maxlinks() && !db.Done() { child := h.NewUnixfsNode() if err := fillNodeRec(db, child, depth-1); err != nil { return err } if err := node.AddChild(child, db); err != nil { return err } } return nil }
func BalancedLayout(db *h.DagBuilderHelper) (node.Node, error) { var offset uint64 = 0 var root *h.UnixfsNode for level := 0; !db.Done(); level++ { nroot := h.NewUnixfsNode() db.SetPosInfo(nroot, 0) // add our old root as a child of the new root. if root != nil { // nil if it's the first node. if err := nroot.AddChild(root, db); err != nil { return nil, err } } // fill it up. if err := fillNodeRec(db, nroot, level, offset); err != nil { return nil, err } offset = nroot.FileSize() root = nroot } if root == nil { root = h.NewUnixfsNode() } out, err := db.Add(root) if err != nil { return nil, err } err = db.Close() if err != nil { return nil, err } return out, nil }
// appendFillLastChild will take in an incomplete trickledag node (uncomplete meaning, not full) and // fill it out to the specified depth with blocks from the given DagBuilderHelper func appendFillLastChild(ufsn *h.UnixfsNode, depth int, layerFill int, db *h.DagBuilderHelper) error { if ufsn.NumChildren() <= db.Maxlinks() { return nil } // Recursive step, grab last child last := ufsn.NumChildren() - 1 lastChild, err := ufsn.GetChild(last, db.GetDagServ()) if err != nil { return err } // Fill out last child (may not be full tree) nchild, err := trickleAppendRec(lastChild, db, depth-1) if err != nil { return err } // Update changed child in parent node ufsn.RemoveChild(last, db) err = ufsn.AddChild(nchild, db) if err != nil { return err } // Partially filled depth layer if layerFill != 0 { for ; layerFill < layerRepeat && !db.Done(); layerFill++ { next := h.NewUnixfsNode() err := fillTrickleRec(db, next, depth) if err != nil { return err } err = ufsn.AddChild(next, db) if err != nil { return err } } } return nil }
func fillTrickleRec(db *h.DagBuilderHelper, node *h.UnixfsNode, depth int) error { // Always do this, even in the base case if err := db.FillNodeLayer(node); err != nil { return err } for i := 1; i < depth && !db.Done(); i++ { for j := 0; j < layerRepeat && !db.Done(); j++ { next := h.NewUnixfsNode() if err := fillTrickleRec(db, next, i); err != nil { return err } if err := node.AddChild(next, db); err != nil { return err } } } return nil }
// TrickleAppend appends the data in `db` to the dag, using the Trickledag format func TrickleAppend(base *dag.Node, db *h.DagBuilderHelper) (out *dag.Node, err_out error) { defer func() { if err_out == nil { err := db.Close() if err != nil { err_out = err } } }() // Convert to unixfs node for working with easily ufsn, err := h.NewUnixfsNodeFromDag(base) if err != nil { return nil, err } // Get depth of this 'tree' n, layerProgress := trickleDepthInfo(ufsn, db.Maxlinks()) if n == 0 { // If direct blocks not filled... err := db.FillNodeLayer(ufsn) if err != nil { return nil, err } if db.Done() { return ufsn.GetDagNode() } // If continuing, our depth has increased by one n++ } // Last child in this node may not be a full tree, lets file it up err = appendFillLastChild(ufsn, n-1, layerProgress, db) if err != nil { return nil, err } // after appendFillLastChild, our depth is now increased by one if !db.Done() { n++ } // Now, continue filling out tree like normal for i := n; !db.Done(); i++ { for j := 0; j < layerRepeat && !db.Done(); j++ { next := h.NewUnixfsNode() err := fillTrickleRec(db, next, i) if err != nil { return nil, err } err = ufsn.AddChild(next, db) if err != nil { return nil, err } } } return ufsn.GetDagNode() }
// recursive call for TrickleAppend func trickleAppendRec(ufsn *h.UnixfsNode, db *h.DagBuilderHelper, depth int) (*h.UnixfsNode, error) { if depth == 0 || db.Done() { return ufsn, nil } // Get depth of this 'tree' n, layerProgress := trickleDepthInfo(ufsn, db.Maxlinks()) if n == 0 { // If direct blocks not filled... err := db.FillNodeLayer(ufsn) if err != nil { return nil, err } n++ } // If at correct depth, no need to continue if n == depth { return ufsn, nil } err := appendFillLastChild(ufsn, n, layerProgress, db) if err != nil { return nil, err } // after appendFillLastChild, our depth is now increased by one if !db.Done() { n++ } // Now, continue filling out tree like normal for i := n; i < depth && !db.Done(); i++ { for j := 0; j < layerRepeat && !db.Done(); j++ { next := h.NewUnixfsNode() err := fillTrickleRec(db, next, i) if err != nil { return nil, err } err = ufsn.AddChild(next, db) if err != nil { return nil, err } } } return ufsn, nil }