func TrickleLayout(db *h.DagBuilderHelper) (*dag.Node, error) { root := h.NewUnixfsNode() err := db.FillNodeLayer(root) if err != nil { return nil, err } for level := 1; !db.Done(); level++ { for i := 0; i < layerRepeat && !db.Done(); i++ { next := h.NewUnixfsNode() err := fillTrickleRec(db, next, level) if err != nil { return nil, err } err = root.AddChild(next, db) if err != nil { return nil, err } } } out, err := db.Add(root) if err != nil { return nil, err } err = db.Close() if err != nil { return nil, err } return out, nil }
// TrickleAppend appends the data in `db` to the dag, using the Trickledag format func TrickleAppend(ctx context.Context, base *dag.Node, db *h.DagBuilderHelper) (out *dag.Node, err_out error) { defer func() { if err_out == nil { if err := db.Close(); err != nil { err_out = err } } }() // Convert to unixfs node for working with easily ufsn, err := h.NewUnixfsNodeFromDag(base) if err != nil { return nil, err } // Get depth of this 'tree' n, layerProgress := trickleDepthInfo(ufsn, db.Maxlinks()) if n == 0 { // If direct blocks not filled... if err := db.FillNodeLayer(ufsn); err != nil { return nil, err } if db.Done() { return ufsn.GetDagNode() } // If continuing, our depth has increased by one n++ } // Last child in this node may not be a full tree, lets file it up if err := appendFillLastChild(ctx, ufsn, n-1, layerProgress, db); err != nil { return nil, err } // after appendFillLastChild, our depth is now increased by one if !db.Done() { n++ } // Now, continue filling out tree like normal for i := n; !db.Done(); i++ { for j := 0; j < layerRepeat && !db.Done(); j++ { next := h.NewUnixfsNode() err := fillTrickleRec(db, next, i) if err != nil { return nil, err } err = ufsn.AddChild(next, db) if err != nil { return nil, err } } } return ufsn.GetDagNode() }
// recursive call for TrickleAppend func trickleAppendRec(ufsn *h.UnixfsNode, db *h.DagBuilderHelper, depth int) (*h.UnixfsNode, error) { if depth == 0 || db.Done() { return ufsn, nil } // Get depth of this 'tree' n, layerProgress := trickleDepthInfo(ufsn, db.Maxlinks()) if n == 0 { // If direct blocks not filled... err := db.FillNodeLayer(ufsn) if err != nil { return nil, err } n++ } // If at correct depth, no need to continue if n == depth { return ufsn, nil } err := appendFillLastChild(ufsn, n, layerProgress, db) if err != nil { return nil, err } // after appendFillLastChild, our depth is now increased by one if !db.Done() { n++ } // Now, continue filling out tree like normal for i := n; i < depth && !db.Done(); i++ { for j := 0; j < layerRepeat && !db.Done(); j++ { next := h.NewUnixfsNode() err := fillTrickleRec(db, next, i) if err != nil { return nil, err } err = ufsn.AddChild(next, db) if err != nil { return nil, err } } } return ufsn, nil }
func fillTrickleRec(db *h.DagBuilderHelper, node *h.UnixfsNode, depth int) error { // Always do this, even in the base case if err := db.FillNodeLayer(node); err != nil { return err } for i := 1; i < depth && !db.Done(); i++ { for j := 0; j < layerRepeat && !db.Done(); j++ { next := h.NewUnixfsNode() if err := fillTrickleRec(db, next, i); err != nil { return err } if err := node.AddChild(next, db); err != nil { return err } } } return nil }