func (e *Engine) waitCloseOutputCh(stage stages.Stage) { for { receive, ok := <-*stage.GetOutputCh() if !ok { log.Debugf("outputCh closed") break } log.Debugf("outputCh received %+v\n", receive) } }
// ExecuteStage executes the supplied stage func (e *Engine) ExecuteStage(stage stages.Stage) { log.Debug("Receiving input") mediatorsReceived := e.receiveInputs(stage.GetInputCh()) log.Debugf("Received input size: %v", len(mediatorsReceived)) log.Debugf("Mediator received: %+v", mediatorsReceived) log.Debugf("Execute as parent: %+v", stage) log.Debugf("Execute as parent name %+v", stage.GetStageName()) mediator := stages.Mediator{States: make(map[string]string)} mediator.States[stage.GetStageName()] = e.executeStage(stage, mediatorsReceived, mediator) log.Debugf("Sending output of stage: %+v %v", stage.GetStageName(), mediator) *stage.GetOutputCh() <- mediator close(*stage.GetOutputCh()) log.Debugf("Closed output of stage: %+v", stage.GetStageName()) e.finalizeMonitorChAfterExecute(mediatorsReceived, mediator) }
func execute(stage stages.Stage) stages.Mediator { mon := make(chan stages.Mediator) e := &Engine{ MonitorCh: &mon, Resources: &pipelines.Resources{ Reporter: &messengers.FakeMessenger{}, }, EnvVariables: config.NewEnvVariables(), } go e.ExecuteStage(stage) mediator := stages.Mediator{States: make(map[string]string), Type: "start"} go func() { *stage.GetInputCh() <- mediator close(*stage.GetInputCh()) }() for { _, ok := <-*stage.GetOutputCh() if !ok { break } } var m stages.Mediator acm := stages.Mediator{States: make(map[string]string)} for { m = <-mon for k, v := range m.States { acm.States[k] = v } if m.Type == "end" { break } } return acm }