Пример #1
0
func BufferInit(target Enum, size int, usage Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
Пример #2
0
func BufferData(target Enum, usage Enum, src []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
Пример #3
0
Файл: gl.go Проект: extrame/gl
// Set calls glBufferData with appropriate arguments to load the data pointed to by data into the buffer. usage is passed along verbatim. targ is used for binding and it should most likely be ARRAY_BUFFER.
func (buf *Buffer) Set(targ int, data interface{}, usage int) {
	buf.Bind(targ)
	p, t, ts, s := toCtype(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(s), p, C.GLenum(usage))
	buf.t = t
	buf.ts = ts
	buf.Unbind(targ)
}
Пример #4
0
Файл: gla.go Проект: spate/gla
// BufferData uses glBufferData to allocate memory for the bound GL buffer,
// and fills it with the data in slice. slice can be either a slice or pointer.
// Behaviour is undefined if the underlying data type is or contains anything
// other than sized numeric types. (Structs and arrays are okay as long as they're
// of sized numeric types. Pointers and slices are only allowed at the topmost level.)
func BufferData(target GLenum, slice interface{}, usage GLenum) error {
	data, e := sliceToUintptr(slice)
	if e != nil {
		return e
	}
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr), C.GLenum(usage))
	return nil
}
Пример #5
0
func BufferData(
	target Enum, size SizeiPtr,
	data Void, usage Enum) {
	C.glBufferData(
		C.GLenum(target),
		C.GLsizeiptr(size),
		unsafe.Pointer(data),
		C.GLenum(usage))

}
Пример #6
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func (game *game) initGL() {
	log.Printf("GL_VERSION: %v GL_RENDERER: %v GL_VENDOR %v\n",
		GetString(C.GL_VERSION), GetString(C.GL_RENDERER), GetString(C.GL_VENDOR))
	log.Printf("GL_EXTENSIONS: %v\n", GetString(C.GL_EXTENSIONS))
	C.glClearColor(0.0, 0.0, 0.0, 1.0)
	C.glEnable(C.GL_CULL_FACE)
	C.glEnable(C.GL_DEPTH_TEST)

	game.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := attribLocation(game.prog, "vPosition")
	game.offsetUni = uniformLocation(game.prog, "offset")
	game.colorUni = uniformLocation(game.prog, "color")
	C.glUseProgram(game.prog)
	C.glEnableVertexAttribArray(C.GLuint(posAttrib))

	vertVBO := GenBuffer()
	checkGLError()
	C.glBindBuffer(C.GL_ARRAY_BUFFER, vertVBO)
	verts := []float32{.0, 0.5, -0.5, -0.5, 0.5, -0.5}
	C.glBufferData(C.GL_ARRAY_BUFFER, C.GLsizeiptr(len(verts)*int(unsafe.Sizeof(verts[0]))), unsafe.Pointer(&verts[0]), C.GL_STATIC_DRAW)
	C.glVertexAttribPointer(C.GLuint(posAttrib), 2, C.GL_FLOAT, C.GL_FALSE, 0, unsafe.Pointer(uintptr(0)))
}
Пример #7
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func BufferInit(target Enum, size int, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
Пример #8
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func BufferData(target Enum, size int, src unsafe.Pointer, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), src, usage.c())
}
Пример #9
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func BufferData(target BufferTarget, size int, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), nil, C.GLenum(usage))
}
Пример #10
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func BufferDataf(target BufferTarget, data []float32, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(unsafe.Sizeof(data[0])*uintptr(len(data))), unsafe.Pointer(&data[0]), C.GLenum(usage))
}
Пример #11
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func BufferData(target uint, size int, data Void, usage uint) {
	C.glBufferData(
		C.GLenum(target), C.GLsizeiptr(size),
		unsafe.Pointer(data), C.GLenum(usage))
}
Пример #12
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// Creates and initializes a buffer object's data store
func BufferData(target GLenum, size int, data interface{}, usage GLenum) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), ptr(data), C.GLenum(usage))
}
Пример #13
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func BufferData(target Enum, src []byte, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
Пример #14
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// BufferData creates and initializes a buffer object's data store.
func BufferData(targ BufferTarget, data interface{}, usage BufferDataUsage) {
	_, sz, ptr := rawData(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(sz), ptr, C.GLenum(usage))
}