Пример #1
1
// Builds a single target
func buildTarget(tid int, state *core.BuildState, target *core.BuildTarget) (err error) {
	defer func() {
		if r := recover(); r != nil {
			if e, ok := r.(error); ok {
				err = e
			} else {
				err = fmt.Errorf("%s", r)
			}
		}
	}()

	if err := target.CheckDependencyVisibility(state.Graph); err != nil {
		return err
	}
	// We can't do this check until build time, until then we don't know what all the outputs
	// will be (eg. for filegroups that collect outputs of other rules).
	if err := target.CheckDuplicateOutputs(); err != nil {
		return err
	}
	// This must run before we can leave this function successfully by any path.
	if target.PreBuildFunction != 0 {
		log.Debug("Running pre-build function for %s", target.Label)
		if err := parse.RunPreBuildFunction(tid, state, target); err != nil {
			return err
		}
		log.Debug("Finished pre-build function for %s", target.Label)
	}
	state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Preparing...")
	var postBuildOutput string
	if state.PrepareOnly && state.IsOriginalTarget(target.Label) {
		if target.IsFilegroup() {
			return fmt.Errorf("Filegroup targets don't have temporary directories")
		}
		if err := prepareDirectories(target); err != nil {
			return err
		}
		if err := prepareSources(state.Graph, target); err != nil {
			return err
		}
		return stopTarget
	}
	if !needsBuilding(state, target, false) {
		log.Debug("Not rebuilding %s, nothing's changed", target.Label)
		postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
		// If a post-build function ran it may modify the rule definition. In that case we
		// need to check again whether the rule needs building.
		if target.PostBuildFunction == 0 || !needsBuilding(state, target, true) {
			target.SetState(core.Reused)
			state.LogBuildResult(tid, target.Label, core.TargetCached, "Unchanged")
			return nil // Nothing needs to be done.
		} else {
			log.Debug("Rebuilding %s after post-build function", target.Label)
		}
	}
	if target.IsFilegroup() {
		log.Debug("Building %s...", target.Label)
		return buildFilegroup(tid, state, target)
	}
	oldOutputHash, outputHashErr := OutputHash(target)
	if err := prepareDirectories(target); err != nil {
		return fmt.Errorf("Error preparing directories for %s: %s", target.Label, err)
	}

	retrieveArtifacts := func() bool {
		state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Checking cache...")
		if _, retrieved := retrieveFromCache(state, target); retrieved {
			log.Debug("Retrieved artifacts for %s from cache", target.Label)
			checkLicences(state, target)
			newOutputHash, err := calculateAndCheckRuleHash(state, target)
			if err != nil { // Most likely hash verification failure
				log.Warning("Error retrieving cached artifacts for %s: %s", target.Label, err)
				RemoveOutputs(target)
				return false
			} else if outputHashErr != nil || !bytes.Equal(oldOutputHash, newOutputHash) {
				target.SetState(core.Cached)
				state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached")
			} else {
				target.SetState(core.Unchanged)
				state.LogBuildResult(tid, target.Label, core.TargetCached, "Cached (unchanged)")
			}
			return true // got from cache
		}
		return false
	}

	cacheKey := mustShortTargetHash(state, target)
	if state.Cache != nil {
		// Note that ordering here is quite sensitive since the post-build function can modify
		// what we would retrieve from the cache.
		if target.PostBuildFunction != 0 {
			log.Debug("Checking for post-build output file for %s in cache...", target.Label)
			if (*state.Cache).RetrieveExtra(target, cacheKey, core.PostBuildOutputFileName(target)) {
				postBuildOutput = runPostBuildFunctionIfNeeded(tid, state, target)
				if retrieveArtifacts() {
					return nil
				}
			}
		} else if retrieveArtifacts() {
			return nil
		}
	}
	if err := prepareSources(state.Graph, target); err != nil {
		return fmt.Errorf("Error preparing sources for %s: %s", target.Label, err)
	}

	state.LogBuildResult(tid, target.Label, core.TargetBuilding, target.BuildingDescription)
	replacedCmd := replaceSequences(target)
	env := core.StampedBuildEnvironment(state, target, false, cacheKey)
	log.Debug("Building target %s\nENVIRONMENT:\n%s\n%s", target.Label, strings.Join(env, "\n"), replacedCmd)
	out, combined, err := core.ExecWithTimeoutShell(target.TmpDir(), env, target.BuildTimeout, state.Config.Build.Timeout, state.ShowAllOutput, replacedCmd)
	if err != nil {
		if state.Verbosity >= 4 {
			return fmt.Errorf("Error building target %s: %s\nENVIRONMENT:\n%s\n%s\n%s",
				target.Label, err, strings.Join(env, "\n"), target.GetCommand(), combined)
		}
		return fmt.Errorf("Error building target %s: %s\n%s", target.Label, err, combined)
	}
	if target.PostBuildFunction != 0 {
		out = bytes.TrimSpace(out)
		sout := string(out)
		if postBuildOutput != "" {
			// We've already run the post-build function once, it's not safe to do it again (e.g. if adding new
			// targets, it will likely fail). Theoretically it should get the same output this time and hence would
			// do the same thing, since it had all the same inputs.
			// Obviously we can't be 100% sure that will be the case, so issue a warning if not...
			if postBuildOutput != sout {
				log.Warning("The build output for %s differs from what we got back from the cache earlier.\n"+
					"This implies your target's output is nondeterministic; Please won't re-run the\n"+
					"post-build function, which will *probably* be okay, but Please can't be sure.\n"+
					"See https://github.com/thought-machine/please/issues/113 for more information.", target.Label)
				log.Debug("Cached build output for %s: %s\n\nNew build output: %s",
					target.Label, postBuildOutput, sout)
			}
		} else if err := parse.RunPostBuildFunction(tid, state, target, sout); err != nil {
			return err
		}
		storePostBuildOutput(state, target, out)
	}
	checkLicences(state, target)
	state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Collecting outputs...")
	extraOuts, outputsChanged, err := moveOutputs(state, target)
	if err != nil {
		return fmt.Errorf("Error moving outputs for target %s: %s", target.Label, err)
	}
	if _, err = calculateAndCheckRuleHash(state, target); err != nil {
		return err
	}
	if outputsChanged {
		target.SetState(core.Built)
	} else {
		target.SetState(core.Unchanged)
	}
	if state.Cache != nil {
		state.LogBuildResult(tid, target.Label, core.TargetBuilding, "Storing...")
		newCacheKey := mustShortTargetHash(state, target)
		(*state.Cache).Store(target, newCacheKey)
		if target.PostBuildFunction != 0 {
			// NB. Important this is stored with the earlier hash - if we calculate the hash
			//     now, it might be different, and we could of course never retrieve it again.
			(*state.Cache).StoreExtra(target, cacheKey, core.PostBuildOutputFileName(target))
		}
		for _, out := range extraOuts {
			(*state.Cache).StoreExtra(target, newCacheKey, out)
		}
	}
	// Clean up the temporary directory once it's done.
	if state.CleanWorkdirs {
		if err := os.RemoveAll(target.TmpDir()); err != nil {
			log.Warning("Failed to remove temporary directory for %s: %s", target.Label, err)
		}
	}
	if outputsChanged {
		state.LogBuildResult(tid, target.Label, core.TargetBuilt, "Built")
	} else {
		state.LogBuildResult(tid, target.Label, core.TargetBuilt, "Built (unchanged)")
	}
	return nil
}
Пример #2
0
func Build(tid int, state *core.BuildState, label core.BuildLabel) {
	start := time.Now()
	target := state.Graph.TargetOrDie(label)
	target.SetState(core.Building)
	if err := buildTarget(tid, state, target); err != nil {
		if err == stopTarget {
			target.SetState(core.Stopped)
			state.LogBuildResult(tid, target.Label, core.TargetBuildStopped, "Build stopped")
			return
		}
		state.LogBuildError(tid, label, core.TargetBuildFailed, err, "Build failed: %s", err)
		if err := RemoveOutputs(target); err != nil {
			log.Errorf("Failed to remove outputs for %s: %s", target.Label, err)
		}
		target.SetState(core.Failed)
		return
	}
	metrics.Record(target, time.Since(start))

	// Add any of the reverse deps that are now fully built to the queue.
	for _, reverseDep := range state.Graph.ReverseDependencies(target) {
		if reverseDep.State() == core.Active && state.Graph.AllDepsBuilt(reverseDep) && reverseDep.SyncUpdateState(core.Active, core.Pending) {
			state.AddPendingBuild(reverseDep.Label, false)
		}
	}
	if target.IsTest && state.NeedTests {
		state.AddPendingTest(target.Label)
	}
	parse.UndeferAnyParses(state, target)
}
Пример #3
0
func Test(tid int, state *core.BuildState, label core.BuildLabel) {
	state.LogBuildResult(tid, label, core.TargetTesting, "Testing...")
	startTime := time.Now()
	target := state.Graph.TargetOrDie(label)
	test(tid, state, label, target)
	metrics.Record(target, time.Since(startTime))
}
Пример #4
0
// RunPreBuildFunction runs a pre-build callback function registered on a build target via pre_build = <...>.
//
// This is called before the target is built. It doesn't receive any output like the post-build one does but can
// be useful for other things; for example if you want to investigate a target's transitive labels to adjust
// its build command, you have to do that here (because in general the transitive dependencies aren't known
// when the rule is evaluated).
func RunPreBuildFunction(tid int, state *core.BuildState, target *core.BuildTarget) error {
	state.LogBuildResult(tid, target.Label, core.PackageParsing,
		fmt.Sprintf("Running pre-build function for %s", target.Label))
	pkg := state.Graph.Package(target.Label.PackageName)
	pkg.BuildCallbackMutex.Lock()
	defer pkg.BuildCallbackMutex.Unlock()
	if err := runPreBuildFunction(pkg, target); err != nil {
		state.LogBuildError(tid, target.Label, core.ParseFailed, err, "Failed pre-build function for %s", target.Label)
		return err
	}
	rescanDeps(state, pkg)
	state.LogBuildResult(tid, target.Label, core.TargetBuilding,
		fmt.Sprintf("Finished pre-build function for %s", target.Label))
	return nil
}
Пример #5
0
// buildFilegroup runs the manual build steps for a filegroup rule.
// We don't force this to be done in bash to avoid errors with maximum command lengths,
// and it's actually quite fiddly to get just so there.
func buildFilegroup(tid int, state *core.BuildState, target *core.BuildTarget) error {
	if err := prepareDirectory(target.OutDir(), false); err != nil {
		return err
	}
	if err := os.RemoveAll(ruleHashFileName(target)); err != nil {
		return err
	}
	changed := false
	outDir := target.OutDir()
	for _, source := range target.Sources {
		fullPaths := source.FullPaths(state.Graph)
		for i, sourcePath := range source.LocalPaths(state.Graph) {
			outPath := path.Join(outDir, sourcePath)
			c, err := moveOutput(target, fullPaths[i], outPath, true)
			if err != nil {
				return err
			}
			changed = changed || c
		}
	}
	if target.HasLabel("py") && !target.IsBinary {
		// Pre-emptively create __init__.py files so the outputs can be loaded dynamically.
		// It's a bit cheeky to do non-essential language-specific logic but this enables
		// a lot of relatively normal Python workflows.
		// Errors are deliberately ignored.
		createInitPy(outDir)
	}
	if _, err := calculateAndCheckRuleHash(state, target); err != nil {
		return err
	} else if changed {
		target.SetState(core.Built)
	} else {
		target.SetState(core.Unchanged)
	}
	state.LogBuildResult(tid, target.Label, core.TargetBuilt, "Built")
	return nil
}
Пример #6
0
// Parses the package corresponding to a single build label. The label can be :all to add all targets in a package.
// It is not an error if the package has already been parsed.
//
// By default, after the package is parsed, any targets that are now needed for the build and ready
// to be built are queued, and any new packages are queued for parsing. When a specific label is requested
// this is straightforward, but when parsing for pseudo-targets like :all and ..., various flags affect it:
// If 'noDeps' is true, then no new packages will be added and no new targets queued.
// 'include' and 'exclude' refer to the labels of targets to be added. If 'include' is non-empty then only
// targets with at least one matching label are added. Any targets with a label in 'exclude' are not added.
func Parse(tid int, state *core.BuildState, label, dependor core.BuildLabel, noDeps bool, include, exclude []string) {
	defer func() {
		if r := recover(); r != nil {
			state.LogBuildError(tid, label, core.ParseFailed, fmt.Errorf("%s", r), "Failed to parse package")
		}
	}()
	// First see if this package already exists; once it's in the graph it will have been parsed.
	pkg := state.Graph.Package(label.PackageName)
	if pkg != nil {
		// Does exist, all we need to do is toggle on this target
		activateTarget(state, pkg, label, dependor, noDeps, include, exclude)
		return
	}
	// We use the name here to signal undeferring of a package. If we get that we need to retry the package regardless.
	if dependor.Name != "_UNDEFER_" && !firstToParse(label, dependor) {
		// Check this again to avoid a potential race
		if pkg = state.Graph.Package(label.PackageName); pkg != nil {
			activateTarget(state, pkg, label, dependor, noDeps, include, exclude)
		} else {
			log.Debug("Adding pending parse for %s", label)
		}
		return
	}
	// If we get here then it falls to us to parse this package
	state.LogBuildResult(tid, label, core.PackageParsing, "Parsing...")
	pkg = parsePackage(state, label, dependor)
	if pkg == nil {
		state.LogBuildResult(tid, label, core.PackageParsed, "Deferred")
		return
	}

	// Now add any lurking pending targets for this package.
	pendingTargetMutex.Lock()
	pending := pendingTargets[label.PackageName]                       // Must be present.
	pendingTargets[label.PackageName] = map[string][]core.BuildLabel{} // Empty this to free memory, but leave a sentinel
	pendingTargetMutex.Unlock()                                        // Nothing will look up this package in the map again.
	for targetName, dependors := range pending {
		for _, dependor := range dependors {
			lbl := core.BuildLabel{PackageName: label.PackageName, Name: targetName}
			activateTarget(state, pkg, lbl, dependor, noDeps, include, exclude)
		}
	}
	state.LogBuildResult(tid, label, core.PackageParsed, "Parsed")
}
Пример #7
0
func test(tid int, state *core.BuildState, label core.BuildLabel, target *core.BuildTarget) {
	startTime := time.Now()
	hash, err := build.RuntimeHash(state, target)
	if err != nil {
		state.LogBuildError(tid, label, core.TargetTestFailed, err, "Failed to calculate target hash")
		return
	}
	// Check the cached output files if the target wasn't rebuilt.
	hash = core.CollapseHash(hash)
	hashStr := base64.RawURLEncoding.EncodeToString(hash)
	resultsFileName := fmt.Sprintf(".test_results_%s_%s", label.Name, hashStr)
	coverageFileName := fmt.Sprintf(".test_coverage_%s_%s", label.Name, hashStr)
	outputFile := path.Join(target.TestDir(), "test.results")
	coverageFile := path.Join(target.TestDir(), "test.coverage")
	cachedOutputFile := path.Join(target.OutDir(), resultsFileName)
	cachedCoverageFile := path.Join(target.OutDir(), coverageFileName)
	needCoverage := state.NeedCoverage && !target.NoTestOutput

	cachedTest := func() {
		log.Debug("Not re-running test %s; got cached results.", label)
		coverage := parseCoverageFile(target, cachedCoverageFile)
		results, err := parseTestResults(target, cachedOutputFile, true)
		target.Results.Duration = time.Since(startTime).Seconds()
		target.Results.Cached = true
		if err != nil {
			state.LogBuildError(tid, label, core.TargetTestFailed, err, "Failed to parse cached test file %s", cachedOutputFile)
		} else if results.Failed > 0 {
			panic("Test results with failures shouldn't be cached.")
		} else {
			logTestSuccess(state, tid, label, results, coverage)
		}
	}

	moveAndCacheOutputFiles := func(results core.TestResults, coverage core.TestCoverage) bool {
		// Never cache test results when given arguments; the results may be incomplete.
		if len(state.TestArgs) > 0 {
			log.Debug("Not caching results for %s, we passed it arguments", label)
			return true
		}
		if err := moveAndCacheOutputFile(state, target, hash, outputFile, cachedOutputFile, resultsFileName, dummyOutput); err != nil {
			state.LogTestResult(tid, label, core.TargetTestFailed, results, coverage, err, "Failed to move test output file")
			return false
		}
		if needCoverage || core.PathExists(coverageFile) {
			if err := moveAndCacheOutputFile(state, target, hash, coverageFile, cachedCoverageFile, coverageFileName, dummyCoverage); err != nil {
				state.LogTestResult(tid, label, core.TargetTestFailed, results, coverage, err, "Failed to move test coverage file")
				return false
			}
		}
		for _, output := range target.TestOutputs {
			tmpFile := path.Join(target.TestDir(), output)
			outFile := path.Join(target.OutDir(), output)
			if err := moveAndCacheOutputFile(state, target, hash, tmpFile, outFile, output, ""); err != nil {
				state.LogTestResult(tid, label, core.TargetTestFailed, results, coverage, err, "Failed to move test output file")
				return false
			}
		}
		return true
	}

	needToRun := func() bool {
		if target.State() == core.Unchanged && core.PathExists(cachedOutputFile) {
			// Output file exists already and appears to be valid. We might still need to rerun though
			// if the coverage files aren't available.
			if needCoverage && !core.PathExists(cachedCoverageFile) {
				return true
			}
			return false
		}
		// Check the cache for these artifacts.
		if state.Cache == nil {
			return true
		}
		cache := *state.Cache
		if !cache.RetrieveExtra(target, hash, resultsFileName) {
			return true
		}
		if needCoverage && !cache.RetrieveExtra(target, hash, coverageFileName) {
			return true
		}
		for _, output := range target.TestOutputs {
			if !cache.RetrieveExtra(target, hash, output) {
				return true
			}
		}
		return false
	}

	// Don't cache when doing multiple runs, presumably the user explicitly wants to check it.
	if state.NumTestRuns <= 1 && !needToRun() {
		cachedTest()
		return
	}
	// Remove any cached test result file.
	if err := RemoveCachedTestFiles(target); err != nil {
		state.LogBuildError(tid, label, core.TargetTestFailed, err, "Failed to remove cached test files")
		return
	}
	numSucceeded := 0
	numFlakes := 0
	numRuns, successesRequired := calcNumRuns(state.NumTestRuns, target.Flakiness)
	var resultErr error
	resultMsg := ""
	var coverage core.TestCoverage
	for i := 0; i < numRuns && numSucceeded < successesRequired; i++ {
		if numRuns > 1 {
			state.LogBuildResult(tid, label, core.TargetTesting, fmt.Sprintf("Testing (%d of %d)...", i+1, numRuns))
		}
		out, err := prepareAndRunTest(tid, state, target)
		duration := time.Since(startTime).Seconds()
		startTime = time.Now() // reset this for next time

		// This is all pretty involved; there are lots of different possibilities of what could happen.
		// The contract is that the test must return zero on success or non-zero on failure (Unix FTW).
		// If it's successful, it must produce a parseable file named "test.results" in its temp folder.
		// (alternatively, this can be a directory containing parseable files).
		// Tests can opt out of the file requirement individually, in which case they're judged only
		// by their return value.
		// But of course, we still have to consider all the alternatives here and handle them nicely.
		target.Results.Output = string(out)
		if err != nil && target.Results.Output == "" {
			target.Results.Output = err.Error()
		}
		target.Results.TimedOut = err == context.DeadlineExceeded
		coverage = parseCoverageFile(target, coverageFile)
		target.Results.Duration += duration
		if !core.PathExists(outputFile) {
			if err == nil && target.NoTestOutput {
				target.Results.NumTests += 1
				target.Results.Passed += 1
				numSucceeded++
			} else if err == nil {
				target.Results.NumTests++
				target.Results.Failed++
				target.Results.Failures = append(target.Results.Failures, core.TestFailure{
					Name:   "Missing results",
					Stdout: string(out),
				})
				resultErr = fmt.Errorf("Test failed to produce output results file")
				resultMsg = fmt.Sprintf("Test apparently succeeded but failed to produce %s. Output: %s", outputFile, string(out))
				numFlakes++
			} else {
				target.Results.NumTests++
				target.Results.Failed++
				target.Results.Failures = append(target.Results.Failures, core.TestFailure{
					Name:   "Test failed with no results",
					Stdout: string(out),
				})
				numFlakes++
				resultErr = err
				resultMsg = fmt.Sprintf("Test failed with no results. Output: %s", string(out))
			}
		} else {
			results, err2 := parseTestResults(target, outputFile, false)
			if err2 != nil {
				resultErr = err2
				resultMsg = fmt.Sprintf("Couldn't parse test output file: %s. Stdout: %s", err2, string(out))
				numFlakes++
			} else if err != nil && results.Failed == 0 {
				// Add a failure result to the test so it shows up in the final aggregation.
				target.Results.Failed = 1
				target.Results.Failures = append(results.Failures, core.TestFailure{
					Name:   "Return value",
					Type:   fmt.Sprintf("%s", err),
					Stdout: string(out),
				})
				numFlakes++
				resultErr = err
				resultMsg = fmt.Sprintf("Test returned nonzero but reported no errors: %s. Output: %s", err, string(out))
			} else if err == nil && results.Failed != 0 {
				resultErr = fmt.Errorf("Test returned 0 but still reported failures")
				resultMsg = fmt.Sprintf("Test returned 0 but still reported failures. Stdout: %s", string(out))
				numFlakes++
			} else if results.Failed != 0 {
				resultErr = fmt.Errorf("Tests failed")
				resultMsg = fmt.Sprintf("Tests failed. Stdout: %s", string(out))
				numFlakes++
			} else {
				numSucceeded++
				if !state.ShowTestOutput {
					// Save a bit of memory, if we're not printing results on success we will never use them again.
					target.Results.Output = ""
				}
			}
		}
	}
	if numSucceeded >= successesRequired {
		target.Results.Failures = nil // Remove any failures, they don't count
		target.Results.Failed = 0     // (they'll be picked up as flakes below)
		if numSucceeded > 0 && numFlakes > 0 {
			target.Results.Flakes = numFlakes
		}
		// Success, clean things up
		if moveAndCacheOutputFiles(target.Results, coverage) {
			logTestSuccess(state, tid, label, target.Results, coverage)
		}
		// Clean up the test directory.
		if state.CleanWorkdirs {
			if err := os.RemoveAll(target.TestDir()); err != nil {
				log.Warning("Failed to remove test directory for %s: %s", target.Label, err)
			}
		}
	} else {
		state.LogTestResult(tid, label, core.TargetTestFailed, target.Results, coverage, resultErr, resultMsg)
	}
}