Пример #1
0
Файл: status.go Проект: bac/juju
// processUnit retrieves version and status information for the given unit.
func processUnit(unit *state.Unit) (agentStatus, workloadStatus params.DetailedStatus) {
	agent, workload := common.UnitStatus(unit)
	populateStatusFromStatusInfoAndErr(&agentStatus, agent.Status, agent.Err)
	populateStatusFromStatusInfoAndErr(&workloadStatus, workload.Status, workload.Err)

	agentStatus.Life = processLife(unit)

	if t, err := unit.AgentTools(); err == nil {
		agentStatus.Version = t.Version.Number.String()
	}
	return
}
Пример #2
0
// processUnit retrieves version and status information for the given unit.
func processUnitStatus(unit *state.Unit) (agentStatus, workloadStatus params.AgentStatus) {
	// First determine the agent status information.
	unitAgent := unit.Agent()
	populateStatusFromGetter(&agentStatus, unitAgent)
	agentStatus.Life = processLife(unit)
	if t, err := unit.AgentTools(); err == nil {
		agentStatus.Version = t.Version.Number.String()
	}

	// Second, determine the workload (unit) status.
	populateStatusFromGetter(&workloadStatus, unit)
	return
}
Пример #3
0
// processUnit retrieves version and status information for the given unit.
func processUnitStatus(unit *state.Unit) (agentStatus, workloadStatus api.AgentStatus) {
	// First determine the agent status information.
	unitAgent := unit.Agent().(*state.UnitAgent)
	makeStatusForEntity(&agentStatus, unitAgent)
	agentStatus.Life = processLife(unit)
	if t, err := unit.AgentTools(); err == nil {
		agentStatus.Version = t.Version.Number.String()
	}

	// Second, determine the workload (unit) status.
	makeStatusForEntity(&workloadStatus, unit)
	return
}