Пример #1
0
// matchUnit attempts to match a state.Unit to one of
// a set of patterns, taking into account subordinate
// relationships.
func (m unitMatcher) matchUnit(u *state.Unit) bool {
	if m.matchesAny() {
		return true
	}

	// Keep the unit if:
	//  (a) its name matches a pattern, or
	//  (b) it's a principal and one of its subordinates matches, or
	//  (c) it's a subordinate and its principal matches.
	//
	// Note: do *not* include a second subordinate if the principal is
	// only matched on account of a first subordinate matching.
	if m.matchString(u.Name()) {
		return true
	}
	if u.IsPrincipal() {
		for _, s := range u.SubordinateNames() {
			if m.matchString(s) {
				return true
			}
		}
		return false
	}
	principal, valid := u.PrincipalName()
	if !valid {
		panic("PrincipalName failed for subordinate unit")
	}
	return m.matchString(principal)
}
Пример #2
0
Файл: uniter.go Проект: bac/juju
// GetPrincipal returns the result of calling PrincipalName() and
// converting it to a tag, on each given unit.
func (u *UniterAPIV3) GetPrincipal(args params.Entities) (params.StringBoolResults, error) {
	result := params.StringBoolResults{
		Results: make([]params.StringBoolResult, len(args.Entities)),
	}
	canAccess, err := u.accessUnit()
	if err != nil {
		return params.StringBoolResults{}, err
	}
	for i, entity := range args.Entities {
		tag, err := names.ParseUnitTag(entity.Tag)
		if err != nil {
			result.Results[i].Error = common.ServerError(common.ErrPerm)
			continue
		}
		err = common.ErrPerm
		if canAccess(tag) {
			var unit *state.Unit
			unit, err = u.getUnit(tag)
			if err == nil {
				principal, ok := unit.PrincipalName()
				if principal != "" {
					result.Results[i].Result = names.NewUnitTag(principal).String()
				}
				result.Results[i].Ok = ok
			}
		}
		result.Results[i].Error = common.ServerError(err)
	}
	return result, nil
}