Пример #1
0
// FavoriteAdd handles the favoriteAdd RPC.
func (h *FavoriteHandler) FavoriteAdd(_ context.Context, arg keybase1.FavoriteAddArg) error {
	eng := engine.NewFavoriteAdd(&arg, h.G())
	ctx := &engine.Context{
		IdentifyUI: h.NewRemoteIdentifyUI(arg.SessionID, h.G()),
	}
	return engine.RunEngine(eng, ctx)
}
Пример #2
0
// FavoriteAdd handles the favoriteAdd RPC.
func (h *FavoriteHandler) FavoriteAdd(_ context.Context, arg keybase1.FavoriteAddArg) error {
	eng := engine.NewFavoriteAdd(&arg, h.G())
	ctx := &engine.Context{}
	return engine.RunEngine(eng, ctx)
}