// FavoriteAdd handles the favoriteAdd RPC. func (h *FavoriteHandler) FavoriteAdd(_ context.Context, arg keybase1.FavoriteAddArg) error { eng := engine.NewFavoriteAdd(&arg, h.G()) ctx := &engine.Context{ IdentifyUI: h.NewRemoteIdentifyUI(arg.SessionID, h.G()), } return engine.RunEngine(eng, ctx) }
// FavoriteAdd handles the favoriteAdd RPC. func (h *FavoriteHandler) FavoriteAdd(_ context.Context, arg keybase1.FavoriteAddArg) error { eng := engine.NewFavoriteAdd(&arg, h.G()) ctx := &engine.Context{} return engine.RunEngine(eng, ctx) }