Пример #1
0
func (v *mappingView) drawArch(context *cairo.Context, r image.Rectangle) {
	for _, a := range v.arch {
		if r.Overlaps(a.BBox()) {
			a.Draw(context)
		}
	}
}
Пример #2
0
func (v *mappingView) drawConnections(context *cairo.Context, r image.Rectangle) {
	for _, c := range v.connections {
		box := c.BBox()
		if r.Overlaps(box) {
			c.Draw(context)
		}
	}
}
Пример #3
0
func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
	x0, x1, dx := r.Min.X, r.Max.X, 1
	y0, y1, dy := r.Min.Y, r.Max.Y, 1
	if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
		if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
			x0, x1, dx = x1-1, x0-1, -1
			y0, y1, dy = y1-1, y0-1, -1
		}
	}

	sy := sp.Y + y0 - r.Min.Y
	my := mp.Y + y0 - r.Min.Y
	sx0 := sp.X + x0 - r.Min.X
	mx0 := mp.X + x0 - r.Min.X
	sx1 := sx0 + (x1 - x0)
	i0 := dst.PixOffset(x0, y0)
	di := dx * 4
	for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
		for i, sx, mx := i0, sx0, mx0; sx != sx1; i, sx, mx = i+di, sx+dx, mx+dx {
			ma := uint32(m)
			if mask != nil {
				_, _, _, ma = mask.At(mx, my).RGBA()
			}
			sr, sg, sb, sa := src.At(sx, sy).RGBA()
			if op == Over {
				dr := uint32(dst.Pix[i+0])
				dg := uint32(dst.Pix[i+1])
				db := uint32(dst.Pix[i+2])
				da := uint32(dst.Pix[i+3])

				// dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255].
				// We work in 16-bit color, and so would normally do:
				// dr |= dr << 8
				// and similarly for dg, db and da, but instead we multiply a
				// (which is a 16-bit color, ranging in [0,65535]) by 0x101.
				// This yields the same result, but is fewer arithmetic operations.
				a := (m - (sa * ma / m)) * 0x101

				dst.Pix[i+0] = uint8((dr*a + sr*ma) / m >> 8)
				dst.Pix[i+1] = uint8((dg*a + sg*ma) / m >> 8)
				dst.Pix[i+2] = uint8((db*a + sb*ma) / m >> 8)
				dst.Pix[i+3] = uint8((da*a + sa*ma) / m >> 8)

			} else {
				dst.Pix[i+0] = uint8(sr * ma / m >> 8)
				dst.Pix[i+1] = uint8(sg * ma / m >> 8)
				dst.Pix[i+2] = uint8(sb * ma / m >> 8)
				dst.Pix[i+3] = uint8(sa * ma / m >> 8)
			}
		}
		i0 += dy * dst.Stride
	}
}
Пример #4
0
func drawRGBA(dst *image.RGBA, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
	x0, x1, dx := r.Min.X, r.Max.X, 1
	y0, y1, dy := r.Min.Y, r.Max.Y, 1
	if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
		if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
			x0, x1, dx = x1-1, x0-1, -1
			y0, y1, dy = y1-1, y0-1, -1
		}
	}

	sy := sp.Y + y0 - r.Min.Y
	my := mp.Y + y0 - r.Min.Y
	sx0 := sp.X + x0 - r.Min.X
	mx0 := mp.X + x0 - r.Min.X
	i0 := (y0 - dst.Rect.Min.Y) * dst.Stride
	for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
		dpix := dst.Pix[i0:]
		for x, sx, mx := x0, sx0, mx0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
			ma := uint32(m)
			if mask != nil {
				_, _, _, ma = mask.At(mx, my).RGBA()
			}
			sr, sg, sb, sa := src.At(sx, sy).RGBA()
			var dr, dg, db, da uint32
			if op == Over {
				rgba := dpix[x-dst.Rect.Min.X]
				dr = uint32(rgba.R)
				dg = uint32(rgba.G)
				db = uint32(rgba.B)
				da = uint32(rgba.A)
				// dr, dg, db and da are all 8-bit color at the moment, ranging in [0,255].
				// We work in 16-bit color, and so would normally do:
				// dr |= dr << 8
				// and similarly for dg, db and da, but instead we multiply a
				// (which is a 16-bit color, ranging in [0,65535]) by 0x101.
				// This yields the same result, but is fewer arithmetic operations.
				a := (m - (sa * ma / m)) * 0x101
				dr = (dr*a + sr*ma) / m
				dg = (dg*a + sg*ma) / m
				db = (db*a + sb*ma) / m
				da = (da*a + sa*ma) / m
			} else {
				dr = sr * ma / m
				dg = sg * ma / m
				db = sb * ma / m
				da = sa * ma / m
			}
			dpix[x-dst.Rect.Min.X] = image.RGBAColor{uint8(dr >> 8), uint8(dg >> 8), uint8(db >> 8), uint8(da >> 8)}
		}
		i0 += dy * dst.Stride
	}
}
Пример #5
0
func processBackward(dst Image, r image.Rectangle, src image.Image, sp image.Point) bool {
	return image.Image(dst) == src &&
		r.Overlaps(r.Add(sp.Sub(r.Min))) &&
		(sp.Y < r.Min.Y || (sp.Y == r.Min.Y && sp.X < r.Min.X))
}
Пример #6
0
// DrawMask aligns r.Min in dst with sp in src and mp in mask and then replaces the rectangle r
// in dst with the result of a Porter-Duff composition. A nil mask is treated as opaque.
func DrawMask(dst Image, r image.Rectangle, src image.Image, sp image.Point, mask image.Image, mp image.Point, op Op) {
	clip(dst, &r, src, &sp, mask, &mp)
	if r.Empty() {
		return
	}

	// Fast paths for special cases. If none of them apply, then we fall back to a general but slow implementation.
	if dst0, ok := dst.(*image.RGBA); ok {
		if op == Over {
			if mask == nil {
				switch src0 := src.(type) {
				case *image.ColorImage:
					drawFillOver(dst0, r, src0)
					return
				case *image.RGBA:
					drawCopyOver(dst0, r, src0, sp)
					return
				case *image.NRGBA:
					drawNRGBAOver(dst0, r, src0, sp)
					return
				case *ycbcr.YCbCr:
					drawYCbCr(dst0, r, src0, sp)
					return
				}
			} else if mask0, ok := mask.(*image.Alpha); ok {
				switch src0 := src.(type) {
				case *image.ColorImage:
					drawGlyphOver(dst0, r, src0, mask0, mp)
					return
				}
			}
		} else {
			if mask == nil {
				switch src0 := src.(type) {
				case *image.ColorImage:
					drawFillSrc(dst0, r, src0)
					return
				case *image.RGBA:
					drawCopySrc(dst0, r, src0, sp)
					return
				case *image.NRGBA:
					drawNRGBASrc(dst0, r, src0, sp)
					return
				case *ycbcr.YCbCr:
					drawYCbCr(dst0, r, src0, sp)
					return
				}
			}
		}
		drawRGBA(dst0, r, src, sp, mask, mp, op)
		return
	}

	x0, x1, dx := r.Min.X, r.Max.X, 1
	y0, y1, dy := r.Min.Y, r.Max.Y, 1
	if image.Image(dst) == src && r.Overlaps(r.Add(sp.Sub(r.Min))) {
		// Rectangles overlap: process backward?
		if sp.Y < r.Min.Y || sp.Y == r.Min.Y && sp.X < r.Min.X {
			x0, x1, dx = x1-1, x0-1, -1
			y0, y1, dy = y1-1, y0-1, -1
		}
	}

	var out *image.RGBA64Color
	sy := sp.Y + y0 - r.Min.Y
	my := mp.Y + y0 - r.Min.Y
	for y := y0; y != y1; y, sy, my = y+dy, sy+dy, my+dy {
		sx := sp.X + x0 - r.Min.X
		mx := mp.X + x0 - r.Min.X
		for x := x0; x != x1; x, sx, mx = x+dx, sx+dx, mx+dx {
			ma := uint32(m)
			if mask != nil {
				_, _, _, ma = mask.At(mx, my).RGBA()
			}
			switch {
			case ma == 0:
				if op == Over {
					// No-op.
				} else {
					dst.Set(x, y, zeroColor)
				}
			case ma == m && op == Src:
				dst.Set(x, y, src.At(sx, sy))
			default:
				sr, sg, sb, sa := src.At(sx, sy).RGBA()
				if out == nil {
					out = new(image.RGBA64Color)
				}
				if op == Over {
					dr, dg, db, da := dst.At(x, y).RGBA()
					a := m - (sa * ma / m)
					out.R = uint16((dr*a + sr*ma) / m)
					out.G = uint16((dg*a + sg*ma) / m)
					out.B = uint16((db*a + sb*ma) / m)
					out.A = uint16((da*a + sa*ma) / m)
				} else {
					out.R = uint16(sr * ma / m)
					out.G = uint16(sg * ma / m)
					out.B = uint16(sb * ma / m)
					out.A = uint16(sa * ma / m)
				}
				dst.Set(x, y, out)
			}
		}
	}
}