Пример #1
0
func Polygon(g *geos.Geos, nodes []element.Node) (*geos.Geom, error) {
	nodes = unduplicateNodes(nodes)
	if len(nodes) < 4 {
		return nil, ErrorNoRing
	}

	coordSeq, err := g.CreateCoordSeq(uint32(len(nodes)), 2)
	if err != nil {
		return nil, err
	}

	// coordSeq inherited by LinearRing, no destroy
	for i, nd := range nodes {
		err := coordSeq.SetXY(g, uint32(i), nd.Long, nd.Lat)
		if err != nil {
			return nil, err
		}
	}
	ring, err := coordSeq.AsLinearRing(g)
	if err != nil {
		// coordSeq gets Destroy by GEOS
		return nil, err
	}
	// ring inherited by Polygon, no destroy

	geom := g.Polygon(ring, nil)
	if geom == nil {
		g.Destroy(ring)
		return nil, errors.New("unable to create polygon")
	}
	g.DestroyLater(geom)
	return geom, nil
}
Пример #2
0
func geosPolygon(g *geos.Geos, polygon polygon) (*geos.Geom, error) {
	if len(polygon) == 0 {
		return nil, errors.New("empty polygon")
	}

	shell, err := geosRing(g, polygon[0])
	if err != nil {
		return nil, err
	}

	holes := make([]*geos.Geom, len(polygon)-1)

	for i, ls := range polygon[1:] {
		hole, err := geosRing(g, ls)
		if err != nil {
			return nil, err
		}
		holes[i] = hole
	}

	geom := g.Polygon(shell, holes)
	if geom == nil {
		g.Destroy(shell)
		for _, hole := range holes {
			g.Destroy(hole)
		}
		return nil, errors.New("unable to create polygon")
	}
	return geom, nil
}