func GetEventState(type_ uint32) uint8 { return uint8(C.SDL_EventState(C.Uint32(type_), QUERY)) }
// EventState (https://wiki.libsdl.org/SDL_EventState) func EventState(type_ uint32, state int) uint8 { return uint8(C.SDL_EventState(C.Uint32(type_), C.int(state))) }
func EventState(type_ uint32, state int) uint8 { _type := (C.Uint32)(type_) _state := (C.int)(state) return (uint8)(C.SDL_EventState(_type, _state)) }
func GetEventState(type_ uint32) uint8 { _type := (C.Uint32)(type_) return (uint8)(C.SDL_EventState(_type, QUERY)) }
func EventState(t uint32, s int) uint8 { return uint8(C.SDL_EventState(C.Uint32(t), C.int(s))) }