// Renderer (https://wiki.libsdl.org/SDL_GetRenderTarget) func (renderer *Renderer) GetRenderTarget() *Texture { return (*Texture)(unsafe.Pointer(C.SDL_GetRenderTarget(renderer.cptr()))) }
func (renderer *Renderer) GetRenderTarget() *Texture { _renderer := (*C.SDL_Renderer)(unsafe.Pointer(renderer)) return (*Texture)(unsafe.Pointer(C.SDL_GetRenderTarget(_renderer))) }