func (self *Source) Play() { C.alSourcePlay(self.handle) }
// Renamed, was SourcePlay. func (self Source) Play() { C.alSourcePlay(C.ALuint(self)) }
func (source Source) Play() error { C.alSourcePlay(source.source) return GetError() }
/* * Source based playback calls */ func (source Source) Play() { C.alSourcePlay(C.ALuint(source)) }
func (s *source) setToPlay() { C.alSourcePlay(s.id) s.isPlaying = true }