func (b *Bitmap) GetGLTexturePosition() (int, int) { var x, y C.int C.al_get_opengl_texture_position((*C.ALLEGRO_BITMAP)(b), &x, &y) return int(x), int(y) }
func (b *Bitmap) GetOpenglTexturePosition() (int32, int32) { var u, v C.int C.al_get_opengl_texture_position((*C.ALLEGRO_BITMAP)(unsafe.Pointer(b)), &u, &v) return int32(u), int32(v) }