示例#1
0
文件: gldebug.go 项目: Miaque/mojo
func IsShader(s Shader) (r0 bool) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.IsShader(%v) %v%v", s, r0, errstr)
	}()
	return C.glIsShader(s.c()) != 0
}
示例#2
0
func IsShader(s Shader) bool {
	return C.glIsShader(s.c()) != 0
}
示例#3
0
文件: gles2.go 项目: remogatto/egles
func IsShader(shader uint32) bool {
	return *goBoolean(C.glIsShader(
		C.GLuint(shader)))
}
示例#4
0
文件: object.go 项目: pwaller/gl
func (object Object) IsShader() bool { return C.glIsShader(C.GLuint(object)) != 0 }