func (tm *LLVMTypeMap) funcLLVMType(tstr string, f *types.Signature) llvm.Type { typ, ok := tm.types[tstr] if !ok { // If there's a receiver change the receiver to an // additional (first) parameter, and take the value of // the resulting signature instead. var param_types []llvm.Type if recv := f.Recv(); recv != nil { params := f.Params() paramvars := make([]*types.Var, int(params.Len()+1)) paramvars[0] = recv for i := 0; i < int(params.Len()); i++ { paramvars[i+1] = params.At(i) } params = types.NewTuple(paramvars...) f := types.NewSignature(nil, params, f.Results(), f.IsVariadic()) return tm.ToLLVM(f) } typ = llvm.GlobalContext().StructCreateNamed("") tm.types[tstr] = typ params := f.Params() nparams := int(params.Len()) for i := 0; i < nparams; i++ { typ := params.At(i).Type() if f.IsVariadic() && i == nparams-1 { typ = types.NewSlice(typ) } llvmtyp := tm.ToLLVM(typ) param_types = append(param_types, llvmtyp) } var return_type llvm.Type results := f.Results() switch nresults := int(results.Len()); nresults { case 0: return_type = llvm.VoidType() case 1: return_type = tm.ToLLVM(results.At(0).Type()) default: elements := make([]llvm.Type, nresults) for i := range elements { result := results.At(i) elements[i] = tm.ToLLVM(result.Type()) } return_type = llvm.StructType(elements, false) } fntyp := llvm.FunctionType(return_type, param_types, false) fnptrtyp := llvm.PointerType(fntyp, 0) i8ptr := llvm.PointerType(llvm.Int8Type(), 0) elements := []llvm.Type{fnptrtyp, i8ptr} // func, closure typ.StructSetBody(elements, false) } return typ }
func (tm *llvmTypeMap) funcLLVMType(f *types.Signature, name string) llvm.Type { // If there's a receiver change the receiver to an // additional (first) parameter, and take the value of // the resulting signature instead. if recv := f.Recv(); recv != nil { params := f.Params() paramvars := make([]*types.Var, int(params.Len()+1)) paramvars[0] = recv for i := 0; i < int(params.Len()); i++ { paramvars[i+1] = params.At(i) } params = types.NewTuple(paramvars...) f := types.NewSignature(nil, nil, params, f.Results(), f.Variadic()) return tm.toLLVM(f, name) } if typ, ok := tm.types.At(f).(llvm.Type); ok { return typ } typ := llvm.GlobalContext().StructCreateNamed(name) tm.types.Set(f, typ) params := f.Params() param_types := make([]llvm.Type, params.Len()) for i := range param_types { llvmtyp := tm.ToLLVM(params.At(i).Type()) param_types[i] = llvmtyp } var return_type llvm.Type results := f.Results() switch nresults := int(results.Len()); nresults { case 0: return_type = llvm.VoidType() case 1: return_type = tm.ToLLVM(results.At(0).Type()) default: elements := make([]llvm.Type, nresults) for i := range elements { result := results.At(i) elements[i] = tm.ToLLVM(result.Type()) } return_type = llvm.StructType(elements, false) } fntyp := llvm.FunctionType(return_type, param_types, false) fnptrtyp := llvm.PointerType(fntyp, 0) i8ptr := llvm.PointerType(llvm.Int8Type(), 0) elements := []llvm.Type{fnptrtyp, i8ptr} // func, closure typ.StructSetBody(elements, false) return typ }
func (tm *LLVMTypeMap) pointerLLVMType(p *types.Pointer) llvm.Type { if p.Elem().Underlying() == p { // Recursive pointers must be handled specially, as // LLVM does not permit recursive types except via // named structs. if tm.ptrstandin.IsNil() { ctx := llvm.GlobalContext() unique := ctx.StructCreateNamed("") tm.ptrstandin = llvm.PointerType(unique, 0) } return llvm.PointerType(tm.ptrstandin, 0) } return llvm.PointerType(tm.ToLLVM(p.Elem()), 0) }
func (tm *LLVMTypeMap) sliceLLVMType(tstr string, s *types.Slice) llvm.Type { typ, ok := tm.types[tstr] if !ok { typ = llvm.GlobalContext().StructCreateNamed("") tm.types[tstr] = typ elements := []llvm.Type{ llvm.PointerType(tm.ToLLVM(s.Elem()), 0), tm.inttype, tm.inttype, } typ.StructSetBody(elements, false) } return typ }
func (tm *LLVMTypeMap) structLLVMType(tstr string, s *types.Struct) llvm.Type { typ, ok := tm.types[tstr] if !ok { typ = llvm.GlobalContext().StructCreateNamed("") tm.types[tstr] = typ elements := make([]llvm.Type, len(s.Fields)) for i, f := range s.Fields { ft := f.Type.(types.Type) elements[i] = tm.ToLLVM(ft) } typ.StructSetBody(elements, false) } return typ }
func (tm *llvmTypeMap) sliceLLVMType(s *types.Slice, name string) llvm.Type { typ, ok := tm.types.At(s).(llvm.Type) if !ok { typ = llvm.GlobalContext().StructCreateNamed(name) tm.types.Set(s, typ) elements := []llvm.Type{ llvm.PointerType(tm.ToLLVM(s.Elem()), 0), tm.inttype, tm.inttype, } typ.StructSetBody(elements, false) } return typ }
func (tm *llvmTypeMap) structLLVMType(s *types.Struct, name string) llvm.Type { typ, ok := tm.types.At(s).(llvm.Type) if !ok { typ = llvm.GlobalContext().StructCreateNamed(name) tm.types.Set(s, typ) elements := make([]llvm.Type, s.NumFields()) for i := range elements { f := s.Field(i) ft := f.Type() elements[i] = tm.ToLLVM(ft) } typ.StructSetBody(elements, false) } return typ }
func (tm *TypeMap) mapLLVMType(m *types.Map) llvm.Type { // XXX This map type will change in the future, when I get around to it. // At the moment, it's representing a really dumb singly linked list. list_type := llvm.GlobalContext().StructCreateNamed("") list_ptr_type := llvm.PointerType(list_type, 0) size_type := llvm.Int32Type() element_types := []llvm.Type{size_type, list_type} typ := llvm.StructType(element_types, false) tm.types[m] = typ list_element_types := []llvm.Type{ list_ptr_type, tm.ToLLVM(m.Key), tm.ToLLVM(m.Elt)} list_type.StructSetBody(list_element_types, false) return typ }
func (tm *llvmTypeMap) interfaceLLVMType(i *types.Interface, name string) llvm.Type { if typ, ok := tm.types.At(i).(llvm.Type); ok { return typ } // interface{} is represented as {type, value}, // and non-empty interfaces are represented as {itab, value}. i8ptr := llvm.PointerType(llvm.Int8Type(), 0) rtypeType := i8ptr valueType := i8ptr if name == "" { name = i.String() } typ := llvm.GlobalContext().StructCreateNamed(name) typ.StructSetBody([]llvm.Type{rtypeType, valueType}, false) return typ }
func (tm *TypeMap) structLLVMType(s *types.Struct) llvm.Type { // Types may be circular, so we need to first create an empty // struct type, then fill in its body after visiting its // members. typ, ok := tm.types[s] if !ok { typ = llvm.GlobalContext().StructCreateNamed("") tm.types[s] = typ elements := make([]llvm.Type, len(s.Fields)) for i, f := range s.Fields { ft := f.Type.(types.Type) elements[i] = tm.ToLLVM(ft) } typ.StructSetBody(elements, false) } return typ }
func NewLLVMTypeMap(target llvm.TargetData) *llvmTypeMap { // spec says int is either 32-bit or 64-bit. var inttype llvm.Type if target.PointerSize() >= 8 { inttype = llvm.Int64Type() } else { inttype = llvm.Int32Type() } return &llvmTypeMap{ StdSizes: &types.StdSizes{ WordSize: int64(target.PointerSize()), MaxAlign: 8, }, target: target, inttype: inttype, ptrstandin: llvm.GlobalContext().StructCreateNamed(""), } }
func (tm *LLVMTypeMap) interfaceLLVMType(tstr string, i *types.Interface) llvm.Type { typ, ok := tm.types[tstr] if !ok { typ = llvm.GlobalContext().StructCreateNamed("") tm.types[tstr] = typ valptr_type := llvm.PointerType(llvm.Int8Type(), 0) typptr_type := valptr_type // runtimeType may not be defined yet elements := make([]llvm.Type, 2+i.NumMethods()) elements[0] = typptr_type // type elements[1] = valptr_type // value for n, m := range sortedMethods(i) { fntype := m.Type() elements[n+2] = tm.ToLLVM(fntype).StructElementTypes()[0] } typ.StructSetBody(elements, false) } return typ }
func (tm *LLVMTypeMap) interfaceLLVMType(tstr string, i *types.Interface) llvm.Type { typ, ok := tm.types[tstr] if !ok { typ = llvm.GlobalContext().StructCreateNamed("") tm.types[tstr] = typ valptr_type := llvm.PointerType(llvm.Int8Type(), 0) typptr_type := valptr_type // runtimeType may not be defined yet elements := make([]llvm.Type, 2+i.NumMethods()) elements[0] = typptr_type // type elements[1] = valptr_type // value for n := 0; n < i.NumMethods(); n++ { // Add an opaque pointer parameter to the function for the // struct pointer. Take a copy of the Type here, so we don't // change how the Interface's TypeString is determined. m := i.Method(n) fntype := m.Type() elements[n+2] = tm.ToLLVM(fntype).StructElementTypes()[0] } typ.StructSetBody(elements, false) } return typ }
func (tm *TypeMap) interfaceFuncWrapper(f llvm.Value) llvm.Value { ftyp := f.Type().ElementType() paramTypes := ftyp.ParamTypes() recvType := paramTypes[0] paramTypes[0] = llvm.PointerType(llvm.Int8Type(), 0) newf := llvm.AddFunction(f.GlobalParent(), f.Name()+".ifn", llvm.FunctionType( ftyp.ReturnType(), paramTypes, ftyp.IsFunctionVarArg(), )) b := llvm.GlobalContext().NewBuilder() defer b.Dispose() entry := llvm.AddBasicBlock(newf, "entry") b.SetInsertPointAtEnd(entry) args := make([]llvm.Value, len(paramTypes)) for i := range paramTypes { args[i] = newf.Param(i) } recvBits := int(tm.target.TypeSizeInBits(recvType)) if recvBits > 0 { args[0] = b.CreatePtrToInt(args[0], tm.target.IntPtrType(), "") if args[0].Type().IntTypeWidth() > recvBits { args[0] = b.CreateTrunc(args[0], llvm.IntType(recvBits), "") } args[0] = coerce(b, args[0], recvType) } else { args[0] = llvm.ConstNull(recvType) } result := b.CreateCall(f, args, "") if result.Type().TypeKind() == llvm.VoidTypeKind { b.CreateRetVoid() } else { b.CreateRet(result) } return newf }
func (tm *LLVMTypeMap) interfaceLLVMType(tstr string, i *types.Interface) llvm.Type { typ, ok := tm.types[tstr] if !ok { typ = llvm.GlobalContext().StructCreateNamed("") tm.types[tstr] = typ valptr_type := llvm.PointerType(llvm.Int8Type(), 0) typptr_type := valptr_type // runtimeCommonType may not be defined yet elements := make([]llvm.Type, 2+len(i.Methods)) elements[0] = typptr_type // type elements[1] = valptr_type // value for n, m := range i.Methods { // Add an opaque pointer parameter to the function for the // struct pointer. fntype := m.Type.(*types.Func) receiver_type := &types.Pointer{Base: types.Int8} fntype.Recv = ast.NewObj(ast.Var, "") fntype.Recv.Type = receiver_type elements[n+2] = tm.ToLLVM(fntype) fntype.Recv = nil } typ.StructSetBody(elements, false) } return typ }
func (compiler *compiler) Compile(fset *token.FileSet, pkg *ast.Package, importpath string, exprTypes map[ast.Expr]types.Type) (m *Module, err error) { // FIXME create a compilation state, rather than storing in 'compiler'. compiler.fileset = fset compiler.pkg = pkg compiler.importpath = importpath compiler.initfuncs = nil compiler.varinitfuncs = nil // Create a Builder, for building LLVM instructions. compiler.builder = llvm.GlobalContext().NewBuilder() defer compiler.builder.Dispose() // Create a TargetMachine from the OS & Arch. triple := compiler.GetTargetTriple() var machine llvm.TargetMachine for target := llvm.FirstTarget(); target.C != nil && machine.C == nil; target = target.NextTarget() { if target.Name() == compiler.targetArch { machine = target.CreateTargetMachine(triple, "", "", llvm.CodeGenLevelDefault, llvm.RelocDefault, llvm.CodeModelDefault) defer machine.Dispose() } } if machine.C == nil { err = fmt.Errorf("Invalid target triple: %s", triple) return } // Create a Module, which contains the LLVM bitcode. Dispose it on panic, // otherwise we'll set a finalizer at the end. The caller may invoke // Dispose manually, which will render the finalizer a no-op. modulename := pkg.Name compiler.target = machine.TargetData() compiler.module = &Module{llvm.NewModule(modulename), modulename, false} compiler.module.SetTarget(triple) compiler.module.SetDataLayout(compiler.target.String()) defer func() { if e := recover(); e != nil { compiler.module.Dispose() panic(e) //err = e.(error) } }() // Create a mapping from objects back to packages, so we can create the // appropriate symbol names. compiler.pkgmap = createPackageMap(pkg, importpath) // Create a struct responsible for mapping static types to LLVM types, // and to runtime/dynamic type values. var resolver Resolver = compiler llvmtypemap := NewLLVMTypeMap(compiler.module.Module, compiler.target) compiler.FunctionCache = NewFunctionCache(compiler) compiler.types = NewTypeMap(llvmtypemap, importpath, exprTypes, compiler.FunctionCache, compiler.pkgmap, resolver) // Compile each file in the package. for _, file := range pkg.Files { file.Scope.Outer = pkg.Scope compiler.filescope = file.Scope compiler.scope = file.Scope compiler.fixConstDecls(file) for _, decl := range file.Decls { compiler.VisitDecl(decl) } } // Define intrinsics for use by the runtime: malloc, free, memcpy, etc. // These could be defined in LLVM IR, and may be moved there later. if pkg.Name == "runtime" { compiler.defineRuntimeIntrinsics() } // Export runtime type information. if pkg.Name == "runtime" { compiler.exportBuiltinRuntimeTypes() } // Create global constructors. // // XXX When imports are handled, we'll need to defer creating // llvm.global_ctors until we create an executable. This is // due to (a) imports having to be initialised before the // importer, and (b) LLVM having no specified order of // initialisation for ctors with the same priority. var initfuncs [][]Value if compiler.varinitfuncs != nil { initfuncs = append(initfuncs, compiler.varinitfuncs) } if compiler.initfuncs != nil { initfuncs = append(initfuncs, compiler.initfuncs) } if initfuncs != nil { elttypes := []llvm.Type{llvm.Int32Type(), llvm.PointerType(llvm.FunctionType(llvm.VoidType(), nil, false), 0)} ctortype := llvm.StructType(elttypes, false) var ctors []llvm.Value var priority uint64 for _, initfuncs := range initfuncs { for _, fn := range initfuncs { priorityval := llvm.ConstInt(llvm.Int32Type(), uint64(priority), false) struct_values := []llvm.Value{priorityval, fn.LLVMValue()} ctors = append(ctors, llvm.ConstStruct(struct_values, false)) priority++ } } global_ctors_init := llvm.ConstArray(ctortype, ctors) global_ctors_var := llvm.AddGlobal(compiler.module.Module, global_ctors_init.Type(), "llvm.global_ctors") global_ctors_var.SetInitializer(global_ctors_init) global_ctors_var.SetLinkage(llvm.AppendingLinkage) } // Create debug metadata. //compiler.createMetadata() return compiler.module, nil }
func (compiler *compiler) compile(filenames []string, importpath string) (m *Module, err error) { buildctx, err := llgobuild.ContextFromTriple(compiler.TargetTriple) if err != nil { return nil, err } impcfg := &loader.Config{ Fset: token.NewFileSet(), TypeChecker: types.Config{ Import: llgoimporter.NewImporter(buildctx).Import, Sizes: compiler.llvmtypes, }, Build: &buildctx.Context, } // Must use parseFiles, so we retain comments; // this is important for annotation processing. astFiles, err := parseFiles(impcfg.Fset, filenames) if err != nil { return nil, err } // If no import path is specified, or the package's // name (not path) is "main", then set the import // path to be the same as the package's name. if pkgname := astFiles[0].Name.String(); importpath == "" || pkgname == "main" { importpath = pkgname } impcfg.CreateFromFiles(importpath, astFiles...) // Create a "runtime" package too, so we can reference // its types and functions in the compiler and generated // code. if importpath != "runtime" { astFiles, err := parseRuntime(&buildctx.Context, impcfg.Fset) if err != nil { return nil, err } impcfg.CreateFromFiles("runtime", astFiles...) } iprog, err := impcfg.Load() if err != nil { return nil, err } program := ssa.Create(iprog, 0) var mainPkginfo, runtimePkginfo *loader.PackageInfo if pkgs := iprog.InitialPackages(); len(pkgs) == 1 { mainPkginfo, runtimePkginfo = pkgs[0], pkgs[0] } else { mainPkginfo, runtimePkginfo = pkgs[0], pkgs[1] } mainPkg := program.CreatePackage(mainPkginfo) // Create a Module, which contains the LLVM bitcode. modulename := importpath compiler.module = &Module{Module: llvm.NewModule(modulename), Name: modulename} compiler.module.SetTarget(compiler.TargetTriple) compiler.module.SetDataLayout(compiler.dataLayout) // Create a new translation unit. unit := newUnit(compiler, mainPkg) // Create the runtime interface. compiler.runtime, err = newRuntimeInterface( runtimePkginfo.Pkg, compiler.module.Module, compiler.llvmtypes, FuncResolver(unit), ) if err != nil { return nil, err } // Create a struct responsible for mapping static types to LLVM types, // and to runtime/dynamic type values. compiler.types = NewTypeMap( importpath, compiler.llvmtypes, compiler.module.Module, compiler.runtime, MethodResolver(unit), ) // Create a Builder, for building LLVM instructions. compiler.builder = llvm.GlobalContext().NewBuilder() defer compiler.builder.Dispose() // Initialise debugging. compiler.debug.module = compiler.module.Module compiler.debug.Fset = impcfg.Fset compiler.debug.Sizes = compiler.llvmtypes mainPkg.Build() unit.translatePackage(mainPkg) compiler.processAnnotations(unit, mainPkginfo) if runtimePkginfo != mainPkginfo { compiler.processAnnotations(unit, runtimePkginfo) } // Finalise debugging. for _, cu := range compiler.debug.cu { compiler.module.AddNamedMetadataOperand( "llvm.dbg.cu", compiler.debug.MDNode(cu), ) } // Export runtime type information. var exportedTypes []types.Type for _, m := range mainPkg.Members { if t, ok := m.(*ssa.Type); ok && ast.IsExported(t.Name()) { exportedTypes = append(exportedTypes, t.Type()) } } compiler.exportRuntimeTypes(exportedTypes, importpath == "runtime") if importpath == "main" { // Wrap "main.main" in a call to runtime.main. if err = compiler.createMainFunction(); err != nil { return nil, fmt.Errorf("failed to create main.main: %v", err) } } else { if err := llgoimporter.Export(buildctx, mainPkg.Object); err != nil { return nil, fmt.Errorf("failed to export package data: %v", err) } } return compiler.module, nil }
func (compiler *compiler) Compile(fset *token.FileSet, pkg *ast.Package, exprTypes map[ast.Expr]types.Type) (m *Module, err error) { // FIXME create a compilation state, rather than storing in 'compiler'. compiler.fileset = fset compiler.pkg = pkg compiler.initfuncs = make([]Value, 0) // Create a Builder, for building LLVM instructions. compiler.builder = llvm.GlobalContext().NewBuilder() defer compiler.builder.Dispose() // Create a TargetMachine from the OS & Arch. triple := fmt.Sprintf("%s-unknown-%s", getTripleArchName(compiler.targetArch), compiler.targetOs) var machine llvm.TargetMachine for target := llvm.FirstTarget(); target.C != nil && machine.C == nil; target = target.NextTarget() { if target.Name() == compiler.targetArch { machine = target.CreateTargetMachine(triple, "", "", llvm.CodeGenLevelDefault, llvm.RelocDefault, llvm.CodeModelDefault) defer machine.Dispose() } } if machine.C == nil { err = fmt.Errorf("Invalid target triple: %s", triple) return } // Create a Module, which contains the LLVM bitcode. Dispose it on panic, // otherwise we'll set a finalizer at the end. The caller may invoke // Dispose manually, which will render the finalizer a no-op. modulename := pkg.Name compiler.target = machine.TargetData() compiler.module = &Module{llvm.NewModule(modulename), modulename, false} compiler.module.SetTarget(triple) compiler.module.SetDataLayout(compiler.target.String()) defer func() { if e := recover(); e != nil { compiler.module.Dispose() panic(e) //err = e.(error) } }() compiler.types = NewTypeMap(compiler.module.Module, compiler.target, exprTypes) // Create a mapping from objects back to packages, so we can create the // appropriate symbol names. compiler.pkgmap = createPackageMap(pkg) // Compile each file in the package. for _, file := range pkg.Files { file.Scope.Outer = pkg.Scope compiler.filescope = file.Scope compiler.scope = file.Scope compiler.fixConstDecls(file) for _, decl := range file.Decls { compiler.VisitDecl(decl) } } // Define intrinsics for use by the runtime: malloc, free, memcpy, etc. compiler.defineRuntimeIntrinsics() // Create global constructors. // // XXX When imports are handled, we'll need to defer creating // llvm.global_ctors until we create an executable. This is // due to (a) imports having to be initialised before the // importer, and (b) LLVM having no specified order of // initialisation for ctors with the same priority. if len(compiler.initfuncs) > 0 { elttypes := []llvm.Type{ llvm.Int32Type(), llvm.PointerType( llvm.FunctionType(llvm.VoidType(), nil, false), 0)} ctortype := llvm.StructType(elttypes, false) ctors := make([]llvm.Value, len(compiler.initfuncs)) for i, fn := range compiler.initfuncs { struct_values := []llvm.Value{ llvm.ConstInt(llvm.Int32Type(), 1, false), fn.LLVMValue()} ctors[i] = llvm.ConstStruct(struct_values, false) } global_ctors_init := llvm.ConstArray(ctortype, ctors) global_ctors_var := llvm.AddGlobal( compiler.module.Module, global_ctors_init.Type(), "llvm.global_ctors") global_ctors_var.SetInitializer(global_ctors_init) global_ctors_var.SetLinkage(llvm.AppendingLinkage) } // Create debug metadata. compiler.createMetadata() return compiler.module, nil }
func (compiler *compiler) Compile(fset *token.FileSet, pkg *ast.Package, importpath string, exprTypes map[ast.Expr]types.Type) (m *Module, err error) { // FIXME I'd prefer if we didn't modify global state. Perhaps // we should always take a copy of types.Universe? defer func() { types.Universe.Lookup("true").Data = types.Const{true} types.Universe.Lookup("false").Data = types.Const{false} }() // FIXME create a compilation state, rather than storing in 'compiler'. compiler.fileset = fset compiler.pkg = pkg compiler.importpath = importpath compiler.initfuncs = nil compiler.varinitfuncs = nil // Create a Builder, for building LLVM instructions. compiler.builder = llvm.GlobalContext().NewBuilder() defer compiler.builder.Dispose() // Create a Module, which contains the LLVM bitcode. Dispose it on panic, // otherwise we'll set a finalizer at the end. The caller may invoke // Dispose manually, which will render the finalizer a no-op. modulename := pkg.Name compiler.module = &Module{llvm.NewModule(modulename), modulename, false} compiler.module.SetTarget(compiler.TargetTriple) compiler.module.SetDataLayout(compiler.target.String()) defer func() { if e := recover(); e != nil { compiler.module.Dispose() panic(e) //err = e.(error) } }() // Create a mapping from objects back to packages, so we can create the // appropriate symbol names. compiler.pkgmap = createPackageMap(pkg, importpath) // Create a struct responsible for mapping static types to LLVM types, // and to runtime/dynamic type values. var resolver Resolver = compiler compiler.FunctionCache = NewFunctionCache(compiler) compiler.types = NewTypeMap(compiler.llvmtypes, compiler.module.Module, importpath, exprTypes, compiler.FunctionCache, resolver) // Compile each file in the package. for _, file := range pkg.Files { file.Scope.Outer = pkg.Scope compiler.filescope = file.Scope compiler.scope = file.Scope compiler.fixConstDecls(file) for _, decl := range file.Decls { compiler.VisitDecl(decl) } } // Define intrinsics for use by the runtime: malloc, free, memcpy, etc. // These could be defined in LLVM IR, and may be moved there later. if pkg.Name == "runtime" { compiler.defineRuntimeIntrinsics() } // Export runtime type information. if pkg.Name == "runtime" { compiler.exportBuiltinRuntimeTypes() } // Wrap "main.main" in a call to runtime.main. if pkg.Name == "main" { err = compiler.createMainFunction() if err != nil { return nil, err } } // Create global constructors. The initfuncs/varinitfuncs // slices are in the order of visitation; we generate the // list of constructors in the reverse order. // // The llgo linker will link modules in the order of // package dependency, i.e. if A requires B, then llgo-link // will link the modules in the order A, B. The "runtime" // package is always last. // // At program initialisation, the runtime initialisation // function (runtime.main) will invoke the constructors // in reverse order. var initfuncs [][]Value if compiler.varinitfuncs != nil { initfuncs = append(initfuncs, compiler.varinitfuncs) } if compiler.initfuncs != nil { initfuncs = append(initfuncs, compiler.initfuncs) } if initfuncs != nil { ctortype := llvm.PointerType(llvm.FunctionType(llvm.VoidType(), nil, false), 0) var ctors []llvm.Value var index int = 0 for _, initfuncs := range initfuncs { for _, fn := range initfuncs { fnval := fn.LLVMValue() fnval.SetName("__llgo.ctor." + compiler.importpath + strconv.Itoa(index)) ctors = append(ctors, fnval) index++ } } for i, n := 0, len(ctors); i < n/2; i++ { ctors[i], ctors[n-i-1] = ctors[n-i-1], ctors[i] } ctorsInit := llvm.ConstArray(ctortype, ctors) ctorsVar := llvm.AddGlobal(compiler.module.Module, ctorsInit.Type(), "runtime.ctors") ctorsVar.SetInitializer(ctorsInit) ctorsVar.SetLinkage(llvm.AppendingLinkage) } // Create debug metadata. //compiler.createMetadata() return compiler.module, nil }
func newBuilder(tm *TypeMap) *Builder { return &Builder{ Builder: llvm.GlobalContext().NewBuilder(), types: tm, } }
func (compiler *compiler) Compile(filenames []string, importpath string) (m *Module, err error) { // FIXME create a compilation state, rather than storing in 'compiler'. compiler.llvmtypes = NewLLVMTypeMap(compiler.target) buildctx, err := llgobuild.ContextFromTriple(compiler.TargetTriple) if err != nil { return nil, err } impcfg := &goimporter.Config{ TypeChecker: types.Config{ Import: llgoimporter.NewImporter(buildctx).Import, Sizes: compiler.llvmtypes, }, Build: &buildctx.Context, } compiler.typechecker = &impcfg.TypeChecker compiler.importer = goimporter.New(impcfg) program := ssa.NewProgram(compiler.importer.Fset, 0) astFiles, err := parseFiles(compiler.importer.Fset, filenames) if err != nil { return nil, err } // If no import path is specified, or the package's // name (not path) is "main", then set the import // path to be the same as the package's name. if pkgname := astFiles[0].Name.String(); importpath == "" || pkgname == "main" { importpath = pkgname } mainPkginfo := compiler.importer.CreatePackage(importpath, astFiles...) if mainPkginfo.Err != nil { return nil, mainPkginfo.Err } // First call CreatePackages to resolve imports, and then CreatePackage // to obtain the main package. The latter simply returns the package // created by the former. if err := program.CreatePackages(compiler.importer); err != nil { return nil, err } mainpkg := program.CreatePackage(mainPkginfo) // Create a Module, which contains the LLVM bitcode. Dispose it on panic, // otherwise we'll set a finalizer at the end. The caller may invoke // Dispose manually, which will render the finalizer a no-op. modulename := importpath compiler.module = &Module{llvm.NewModule(modulename), modulename, false} compiler.module.SetTarget(compiler.TargetTriple) compiler.module.SetDataLayout(compiler.target.String()) // Map runtime types and functions. runtimePkginfo := mainPkginfo runtimePkg := mainpkg if importpath != "runtime" { astFiles, err := parseRuntime(&buildctx.Context, compiler.importer.Fset) if err != nil { return nil, err } runtimePkginfo = compiler.importer.CreatePackage("runtime", astFiles...) if runtimePkginfo.Err != nil { return nil, err } runtimePkg = program.CreatePackage(runtimePkginfo) } // Create a new translation unit. unit := newUnit(compiler, mainpkg) // Create the runtime interface. compiler.runtime, err = newRuntimeInterface( runtimePkg.Object, compiler.module.Module, compiler.llvmtypes, FuncResolver(unit), ) if err != nil { return nil, err } // Create a struct responsible for mapping static types to LLVM types, // and to runtime/dynamic type values. compiler.types = NewTypeMap( importpath, compiler.llvmtypes, compiler.module.Module, compiler.runtime, MethodResolver(unit), ) // Create a Builder, for building LLVM instructions. compiler.builder = llvm.GlobalContext().NewBuilder() defer compiler.builder.Dispose() mainpkg.Build() unit.translatePackage(mainpkg) compiler.processAnnotations(unit, mainPkginfo) if runtimePkginfo != mainPkginfo { compiler.processAnnotations(unit, runtimePkginfo) } /* compiler.debug_info = &llvm.DebugInfo{} // Compile each file in the package. for _, file := range files { if compiler.GenerateDebug { cu := &llvm.CompileUnitDescriptor{ Language: llvm.DW_LANG_Go, Path: llvm.FileDescriptor(fset.File(file.Pos()).Name()), Producer: LLGOProducer, Runtime: LLGORuntimeVersion, } compiler.pushDebugContext(cu) compiler.pushDebugContext(&cu.Path) } for _, decl := range file.Decls { compiler.VisitDecl(decl) } if compiler.GenerateDebug { compiler.popDebugContext() cu := compiler.popDebugContext() if len(compiler.debug_context) > 0 { log.Panicln(compiler.debug_context) } compiler.module.AddNamedMetadataOperand( "llvm.dbg.cu", compiler.debug_info.MDNode(cu), ) } } */ // Export runtime type information. var exportedTypes []types.Type for _, m := range mainpkg.Members { if t, ok := m.(*ssa.Type); ok && ast.IsExported(t.Name()) { exportedTypes = append(exportedTypes, t.Type()) } } compiler.exportRuntimeTypes(exportedTypes, importpath == "runtime") if importpath == "main" { // Wrap "main.main" in a call to runtime.main. if err = compiler.createMainFunction(); err != nil { return nil, fmt.Errorf("failed to create main.main: %v", err) } } else { if err := llgoimporter.Export(buildctx, mainpkg.Object); err != nil { return nil, fmt.Errorf("failed to export package data: %v", err) } } return compiler.module, nil }
func (compiler *compiler) Compile(fset *token.FileSet, pkg *ast.Package, importpath string, exprTypes map[ast.Expr]types.Type) (m *Module, err error) { // FIXME I'd prefer if we didn't modify global state. Perhaps // we should always take a copy of types.Universe? defer func() { types.Universe.Lookup("true").Data = types.Const{true} types.Universe.Lookup("false").Data = types.Const{false} }() // FIXME create a compilation state, rather than storing in 'compiler'. compiler.fileset = fset compiler.pkg = pkg compiler.importpath = importpath compiler.initfuncs = nil compiler.varinitfuncs = nil // Create a Builder, for building LLVM instructions. compiler.builder = llvm.GlobalContext().NewBuilder() defer compiler.builder.Dispose() // Create a Module, which contains the LLVM bitcode. Dispose it on panic, // otherwise we'll set a finalizer at the end. The caller may invoke // Dispose manually, which will render the finalizer a no-op. modulename := pkg.Name compiler.module = &Module{llvm.NewModule(modulename), modulename, false} compiler.module.SetTarget(compiler.TargetTriple) compiler.module.SetDataLayout(compiler.target.String()) defer func() { if e := recover(); e != nil { compiler.module.Dispose() panic(e) //err = e.(error) } }() // Create a mapping from objects back to packages, so we can create the // appropriate symbol names. compiler.pkgmap = createPackageMap(pkg, importpath) // Create a struct responsible for mapping static types to LLVM types, // and to runtime/dynamic type values. var resolver Resolver = compiler compiler.FunctionCache = NewFunctionCache(compiler) compiler.types = NewTypeMap(compiler.llvmtypes, compiler.module.Module, importpath, exprTypes, compiler.FunctionCache, resolver) // Compile each file in the package. for _, file := range pkg.Files { file.Scope.Outer = pkg.Scope compiler.filescope = file.Scope compiler.scope = file.Scope compiler.fixConstDecls(file) for _, decl := range file.Decls { compiler.VisitDecl(decl) } } // Define intrinsics for use by the runtime: malloc, free, memcpy, etc. // These could be defined in LLVM IR, and may be moved there later. if pkg.Name == "runtime" { compiler.defineRuntimeIntrinsics() } // Export runtime type information. if pkg.Name == "runtime" { compiler.exportBuiltinRuntimeTypes() } // Create global constructors. The initfuncs/varinitfuncs // slices are in the order of visitation, and that is how // their priorities are assigned. // // The llgo linker (llgo-link) is responsible for reordering // global constructors according to package dependency order. var initfuncs [][]Value if compiler.varinitfuncs != nil { initfuncs = append(initfuncs, compiler.varinitfuncs) } if compiler.initfuncs != nil { initfuncs = append(initfuncs, compiler.initfuncs) } if initfuncs != nil { elttypes := []llvm.Type{llvm.Int32Type(), llvm.PointerType(llvm.FunctionType(llvm.VoidType(), nil, false), 0)} ctortype := llvm.StructType(elttypes, false) var ctors []llvm.Value var priority uint64 = 1 for _, initfuncs := range initfuncs { for _, fn := range initfuncs { priorityval := llvm.ConstInt(llvm.Int32Type(), uint64(priority), false) struct_values := []llvm.Value{priorityval, fn.LLVMValue()} ctors = append(ctors, llvm.ConstStruct(struct_values, false)) priority++ } } global_ctors_init := llvm.ConstArray(ctortype, ctors) global_ctors_var := llvm.AddGlobal(compiler.module.Module, global_ctors_init.Type(), "llvm.global_ctors") global_ctors_var.SetInitializer(global_ctors_init) global_ctors_var.SetLinkage(llvm.AppendingLinkage) } // Create debug metadata. //compiler.createMetadata() return compiler.module, nil }