func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32) flatbuffers.UOffsetT { builder.Prep(4, 12) builder.PrependFloat32(z) builder.PrependFloat32(y) builder.PrependFloat32(x) return builder.Offset() }
func CreateVec3(builder *flatbuffers.Builder, x float32, y float32, z float32, test1 float64, test2 int8, test3_a int16, test3_b int8) flatbuffers.UOffsetT { builder.Prep(16, 32) builder.Pad(2) builder.Prep(2, 4) builder.Pad(1) builder.PrependInt8(test3_b) builder.PrependInt16(test3_a) builder.Pad(1) builder.PrependInt8(test2) builder.PrependFloat64(test1) builder.Pad(4) builder.PrependFloat32(z) builder.PrependFloat32(y) builder.PrependFloat32(x) return builder.Offset() }