示例#1
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func (h *HGE) Channel_SlideTo(chn sound.Channel, time float64, a ...interface{}) {
	chn.SlideTo(time, a...)
}
示例#2
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func (h *HGE) Channel_IsSliding(chn sound.Channel) bool {
	return chn.IsSliding()
}
示例#3
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func (h *HGE) Channel_GetPos(chn sound.Channel) float64 {
	return chn.Pos()
}
示例#4
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func (h *HGE) Channel_SetPos(chn sound.Channel, seconds float64) {
	chn.SetPos(seconds)
}
示例#5
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func (h *HGE) Channel_Stop(chn sound.Channel) {
	chn.Stop()
}
示例#6
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func (h *HGE) Channel_GetLength(chn sound.Channel) float64 {
	return chn.Len()
}
示例#7
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func (h *HGE) Channel_Resume(chn sound.Channel) {
	chn.Resume()
}
示例#8
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func (h *HGE) Channel_Pause(chn sound.Channel) {
	chn.Pause()
}
示例#9
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func (h *HGE) Channel_SetPitch(chn sound.Channel, pitch float64) {
	chn.SetPitch(pitch)
}
示例#10
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func (h *HGE) Channel_SetVolume(chn sound.Channel, volume int) {
	chn.SetVolume(volume)
}
示例#11
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func (h *HGE) Channel_SetPanning(chn sound.Channel, pan int) {
	chn.SetPanning(pan)
}