func (h *HGE) Channel_SlideTo(chn sound.Channel, time float64, a ...interface{}) { chn.SlideTo(time, a...) }
func (h *HGE) Channel_IsSliding(chn sound.Channel) bool { return chn.IsSliding() }
func (h *HGE) Channel_GetPos(chn sound.Channel) float64 { return chn.Pos() }
func (h *HGE) Channel_SetPos(chn sound.Channel, seconds float64) { chn.SetPos(seconds) }
func (h *HGE) Channel_Stop(chn sound.Channel) { chn.Stop() }
func (h *HGE) Channel_GetLength(chn sound.Channel) float64 { return chn.Len() }
func (h *HGE) Channel_Resume(chn sound.Channel) { chn.Resume() }
func (h *HGE) Channel_Pause(chn sound.Channel) { chn.Pause() }
func (h *HGE) Channel_SetPitch(chn sound.Channel, pitch float64) { chn.SetPitch(pitch) }
func (h *HGE) Channel_SetVolume(chn sound.Channel, volume int) { chn.SetVolume(volume) }
func (h *HGE) Channel_SetPanning(chn sound.Channel, pan int) { chn.SetPanning(pan) }