示例#1
0
func updateHaColors(light common.Light, haLight model.LightBulb) (err error) {
	color, err := light.GetColor()

	if err != nil {
		log.WithField(`error`, err).Error(`Getting color state of light`)
		return err
	}

	hue := color.Hue
	saturation := color.Saturation
	brightness := color.Brightness
	convertedHue := float64(hue) * 360 / math.MaxUint16
	convertedSaturation := float64(saturation) * 100 / math.MaxUint16
	convertedBrightness := int(brightness) * 100 / math.MaxUint16

	log.Infof("[updateHaColors] Hue: %s => %s, Saturation: %s => %s, Brightness: %s => %s", hue, convertedHue, saturation, convertedSaturation, brightness, convertedBrightness)

	haLight.SetHue(convertedHue)
	haLight.SetSaturation(convertedSaturation)
	haLight.SetBrightness(convertedBrightness)

	return nil
}
示例#2
0
文件: hklifxd.go 项目: Pmaene/hklifx
func GetHKLight(light common.Light) *HKLight {
	hkLight, found := lights[light.ID()]
	if found {
		return hkLight
	}

	label, _ := light.GetLabel()
	log.Printf("[INFO] Creating New HKLight for %s", label)

	info := model.Info{
		Name:         label,
		Manufacturer: "LIFX",
	}

	lightBulb := accessory.NewLightBulb(info)

	power, _ := light.GetPower()
	lightBulb.SetOn(power)

	color, _ := light.GetColor()
	hue, saturation, brightness := ConvertLIFXColor(color)

	lightBulb.SetBrightness(int(brightness))
	lightBulb.SetSaturation(saturation)
	lightBulb.SetHue(hue)

	transport, err := hap.NewIPTransport(pin, lightBulb.Accessory)
	if err != nil {
		log.Fatal(err)
	}

	go func() {
		transport.Start()
	}()

	hkLight = &HKLight{lightBulb.Accessory, nil, transport, lightBulb}
	lights[light.ID()] = hkLight

	lightBulb.OnIdentify(func() {
		timeout := 1 * time.Second

		for i := 0; i < 4; i++ {
			ToggleLight(light)
			time.Sleep(timeout)
		}
	})

	lightBulb.OnStateChanged(func(power bool) {
		log.Printf("[INFO] Changed State for %s", label)
		light.SetPower(power)
	})

	updateColor := func(light common.Light) {
		// HAP: [0...360]
		// LIFX: [0...MAX_UINT16]
		hue := lightBulb.GetHue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		saturation := lightBulb.GetSaturation()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		brightness := lightBulb.GetBrightness()

		// [HSBKKelvinMin..HSBKKelvinMax]
		kelvin := HSBKKelvinDefault

		lifxHue := math.MaxUint16 * float64(hue) / float64(characteristic.MaxHue)
		lifxSaturation := math.MaxUint16 * float64(saturation) / float64(characteristic.MaxSaturation)
		lifxBrightness := math.MaxUint16 * float64(brightness) / float64(characteristic.MaxBrightness)

		color := common.Color{
			uint16(lifxHue),
			uint16(lifxSaturation),
			uint16(lifxBrightness),
			kelvin,
		}

		light.SetColor(color, 500*time.Millisecond)
	}

	lightBulb.OnHueChanged(func(value float64) {
		log.Printf("[INFO] Changed Hue for %s to %d", label, value)
		updateColor(light)
	})

	lightBulb.OnSaturationChanged(func(value float64) {
		log.Printf("[INFO] Changed Saturation for %s to %d", label, value)
		updateColor(light)
	})

	lightBulb.OnBrightnessChanged(func(value int) {
		log.Printf("[INFO] Changed Brightness for %s to %d", label, value)
		updateColor(light)
	})

	return hkLight
}
示例#3
0
func GetHKLight(light common.Light) *HKLight {
	hkLight, found := lights[light.ID()]
	if found {
		return hkLight
	}

	label, _ := light.GetLabel()
	log.Debug.Printf("Creating New HKLight for %s", label)

	info := accessory.Info{
		Name:         label,
		Manufacturer: "LIFX",
	}

	acc := accessory.NewLightbulb(info)

	power, _ := light.GetPower()
	acc.Lightbulb.On.SetValue(power)

	color, _ := light.GetColor()
	hue, saturation, brightness := ConvertLIFXColor(color)

	acc.Lightbulb.Brightness.SetValue(int(brightness))
	acc.Lightbulb.Saturation.SetValue(saturation)
	acc.Lightbulb.Hue.SetValue(hue)

	config := hc.Config{Pin: pin}
	transport, err := hc.NewIPTransport(config, acc.Accessory)
	if err != nil {
		log.Info.Panic(err)
	}

	go func() {
		transport.Start()
	}()

	hkLight = &HKLight{acc, transport, nil}
	lights[light.ID()] = hkLight

	acc.OnIdentify(func() {
		timeout := 1 * time.Second

		for i := 0; i < 4; i++ {
			ToggleLight(light)
			time.Sleep(timeout)
		}
	})

	acc.Lightbulb.On.OnValueRemoteUpdate(func(power bool) {
		log.Debug.Printf("Changed State for %s", label)
		light.SetPowerDuration(power, transitionDuration)
	})

	updateColor := func(light common.Light) {
		currentPower, _ := light.GetPower()

		// HAP: [0...360]
		// LIFX: [0...MAX_UINT16]
		hue := acc.Lightbulb.Hue.GetValue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		saturation := acc.Lightbulb.Saturation.GetValue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		brightness := acc.Lightbulb.Brightness.GetValue()

		// [HSBKKelvinMin..HSBKKelvinMax]
		kelvin := HSBKKelvinDefault

		lifxHue := math.MaxUint16 * float64(hue) / float64(HueMax)
		lifxSaturation := math.MaxUint16 * float64(saturation) / float64(SaturationMax)
		lifxBrightness := math.MaxUint16 * float64(brightness) / float64(BrightnessMax)

		color := common.Color{
			uint16(lifxHue),
			uint16(lifxSaturation),
			uint16(lifxBrightness),
			kelvin,
		}

		light.SetColor(color, transitionDuration)

		if brightness > 0 && !currentPower {
			log.Debug.Printf("Color changed for %s, turning on power.", label)
			light.SetPowerDuration(true, transitionDuration)
		} else if brightness == 0 && currentPower {
			log.Debug.Printf("Color changed for %s, but brightness = 0 turning off power.", label)
			light.SetPower(false)
		}
	}

	acc.Lightbulb.Hue.OnValueRemoteUpdate(func(value float64) {
		log.Debug.Printf("Changed Hue for %s to %f", label, value)
		updateColor(light)
	})

	acc.Lightbulb.Saturation.OnValueRemoteUpdate(func(value float64) {
		log.Debug.Printf("Changed Saturation for %s to %f", label, value)
		updateColor(light)
	})

	acc.Lightbulb.Brightness.OnValueRemoteUpdate(func(value int) {
		log.Debug.Printf("Changed Brightness for %s to %d", label, value)
		updateColor(light)
	})

	return hkLight
}