示例#1
0
func handleNewLight(light common.Light) (err error) {
	id := light.ID()

	_, exists := lights[id]
	if exists {
		log.Debugf("A light with the ID '%s' has already been added", id)
		return nil
	}

	subscription, err := light.NewSubscription()
	if err != nil {
		log.WithField(`error`, err).Error(`Subscribing to light events`)
		return err
	}

	label, _ := light.GetLabel()

	log.Infof("Adding light [%s]", label)

	info := model.Info{
		Name:         label,
		Manufacturer: "LIFX",
	}

	haLight := accessory.NewLightBulb(info)

	lights[id] = lightMeta{
		light:        light,
		subscription: subscription,
		haLight:      haLight,
	}

	// Get the initial state of the light and communicate it via HomeKit
	updateHaPowerState(light, haLight)
	updateHaColors(light, haLight)

	events := subscription.Events()
	go func() {
		for {
			select {
			case event := <-events:
				switch event := event.(type) {
				case common.EventUpdateColor:
					log.Infof("Light: %s, Event: Update Color", id)
					updateHaColors(light, haLight)
				case common.EventUpdateLabel:
					// TODO: Find out how to update the name of a homekit device
					log.Infof("Light: %s, Event: Update Label", id)
				case common.EventUpdatePower:
					log.Infof("Light: %s, Event: Update Power", id)
					updateHaPowerState(light, haLight)
				default:
					log.Debugf("Unhandled event on light: %+v", event)
					continue
				}
			}
		}
	}()

	haLight.OnIdentify(func() {
		timeout := 1 * time.Second

		for i := 0; i < 4; i++ {
			toggleLight(light)
			time.Sleep(timeout)
		}
	})

	haLight.OnStateChanged(func(on bool) {
		go func() {
			light.SetPower(on)
		}()
	})

	haLight.OnBrightnessChanged(func(value int) {
		go func() {
			updateLightColors(light, haLight)
		}()
	})

	haLight.OnSaturationChanged(func(value float64) {
		go func() {
			updateLightColors(light, haLight)
		}()
	})

	haLight.OnHueChanged(func(value float64) {
		go func() {
			updateLightColors(light, haLight)
		}()
	})

	transport, err := hap.NewIPTransport(pin, haLight.Accessory)
	if err != nil {
		log.Fatal(err)
	}

	go func() {
		transport.Start()
	}()

	return nil
}
示例#2
0
文件: hklifxd.go 项目: Pmaene/hklifx
func GetHKLight(light common.Light) *HKLight {
	hkLight, found := lights[light.ID()]
	if found {
		return hkLight
	}

	label, _ := light.GetLabel()
	log.Printf("[INFO] Creating New HKLight for %s", label)

	info := model.Info{
		Name:         label,
		Manufacturer: "LIFX",
	}

	lightBulb := accessory.NewLightBulb(info)

	power, _ := light.GetPower()
	lightBulb.SetOn(power)

	color, _ := light.GetColor()
	hue, saturation, brightness := ConvertLIFXColor(color)

	lightBulb.SetBrightness(int(brightness))
	lightBulb.SetSaturation(saturation)
	lightBulb.SetHue(hue)

	transport, err := hap.NewIPTransport(pin, lightBulb.Accessory)
	if err != nil {
		log.Fatal(err)
	}

	go func() {
		transport.Start()
	}()

	hkLight = &HKLight{lightBulb.Accessory, nil, transport, lightBulb}
	lights[light.ID()] = hkLight

	lightBulb.OnIdentify(func() {
		timeout := 1 * time.Second

		for i := 0; i < 4; i++ {
			ToggleLight(light)
			time.Sleep(timeout)
		}
	})

	lightBulb.OnStateChanged(func(power bool) {
		log.Printf("[INFO] Changed State for %s", label)
		light.SetPower(power)
	})

	updateColor := func(light common.Light) {
		// HAP: [0...360]
		// LIFX: [0...MAX_UINT16]
		hue := lightBulb.GetHue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		saturation := lightBulb.GetSaturation()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		brightness := lightBulb.GetBrightness()

		// [HSBKKelvinMin..HSBKKelvinMax]
		kelvin := HSBKKelvinDefault

		lifxHue := math.MaxUint16 * float64(hue) / float64(characteristic.MaxHue)
		lifxSaturation := math.MaxUint16 * float64(saturation) / float64(characteristic.MaxSaturation)
		lifxBrightness := math.MaxUint16 * float64(brightness) / float64(characteristic.MaxBrightness)

		color := common.Color{
			uint16(lifxHue),
			uint16(lifxSaturation),
			uint16(lifxBrightness),
			kelvin,
		}

		light.SetColor(color, 500*time.Millisecond)
	}

	lightBulb.OnHueChanged(func(value float64) {
		log.Printf("[INFO] Changed Hue for %s to %d", label, value)
		updateColor(light)
	})

	lightBulb.OnSaturationChanged(func(value float64) {
		log.Printf("[INFO] Changed Saturation for %s to %d", label, value)
		updateColor(light)
	})

	lightBulb.OnBrightnessChanged(func(value int) {
		log.Printf("[INFO] Changed Brightness for %s to %d", label, value)
		updateColor(light)
	})

	return hkLight
}
示例#3
0
func GetHKLight(light common.Light) *HKLight {
	hkLight, found := lights[light.ID()]
	if found {
		return hkLight
	}

	label, _ := light.GetLabel()
	log.Debug.Printf("Creating New HKLight for %s", label)

	info := accessory.Info{
		Name:         label,
		Manufacturer: "LIFX",
	}

	acc := accessory.NewLightbulb(info)

	power, _ := light.GetPower()
	acc.Lightbulb.On.SetValue(power)

	color, _ := light.GetColor()
	hue, saturation, brightness := ConvertLIFXColor(color)

	acc.Lightbulb.Brightness.SetValue(int(brightness))
	acc.Lightbulb.Saturation.SetValue(saturation)
	acc.Lightbulb.Hue.SetValue(hue)

	config := hc.Config{Pin: pin}
	transport, err := hc.NewIPTransport(config, acc.Accessory)
	if err != nil {
		log.Info.Panic(err)
	}

	go func() {
		transport.Start()
	}()

	hkLight = &HKLight{acc, transport, nil}
	lights[light.ID()] = hkLight

	acc.OnIdentify(func() {
		timeout := 1 * time.Second

		for i := 0; i < 4; i++ {
			ToggleLight(light)
			time.Sleep(timeout)
		}
	})

	acc.Lightbulb.On.OnValueRemoteUpdate(func(power bool) {
		log.Debug.Printf("Changed State for %s", label)
		light.SetPowerDuration(power, transitionDuration)
	})

	updateColor := func(light common.Light) {
		currentPower, _ := light.GetPower()

		// HAP: [0...360]
		// LIFX: [0...MAX_UINT16]
		hue := acc.Lightbulb.Hue.GetValue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		saturation := acc.Lightbulb.Saturation.GetValue()

		// HAP: [0...100]
		// LIFX: [0...MAX_UINT16]
		brightness := acc.Lightbulb.Brightness.GetValue()

		// [HSBKKelvinMin..HSBKKelvinMax]
		kelvin := HSBKKelvinDefault

		lifxHue := math.MaxUint16 * float64(hue) / float64(HueMax)
		lifxSaturation := math.MaxUint16 * float64(saturation) / float64(SaturationMax)
		lifxBrightness := math.MaxUint16 * float64(brightness) / float64(BrightnessMax)

		color := common.Color{
			uint16(lifxHue),
			uint16(lifxSaturation),
			uint16(lifxBrightness),
			kelvin,
		}

		light.SetColor(color, transitionDuration)

		if brightness > 0 && !currentPower {
			log.Debug.Printf("Color changed for %s, turning on power.", label)
			light.SetPowerDuration(true, transitionDuration)
		} else if brightness == 0 && currentPower {
			log.Debug.Printf("Color changed for %s, but brightness = 0 turning off power.", label)
			light.SetPower(false)
		}
	}

	acc.Lightbulb.Hue.OnValueRemoteUpdate(func(value float64) {
		log.Debug.Printf("Changed Hue for %s to %f", label, value)
		updateColor(light)
	})

	acc.Lightbulb.Saturation.OnValueRemoteUpdate(func(value float64) {
		log.Debug.Printf("Changed Saturation for %s to %f", label, value)
		updateColor(light)
	})

	acc.Lightbulb.Brightness.OnValueRemoteUpdate(func(value int) {
		log.Debug.Printf("Changed Brightness for %s to %d", label, value)
		updateColor(light)
	})

	return hkLight
}