示例#1
0
func AnimateImageNoChannel(animImage *staticimg.StaticImg, endPos, endDim *coords.Vec, u *uistate.UIState) {
	node := animImage.GetNode()
	startPos := animImage.GetCurrent()
	startDim := animImage.GetDimensions()
	iteration := 0
	node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) {
		iteration++
		if iteration < animationFrameCount {
			curXY := animImage.GetCurrent()
			curDim := animImage.GetDimensions()
			XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount)
			dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount)
			newVec := curXY.PlusVec(XYStep)
			dimVec := curDim.PlusVec(dimStep)
			animImage.Move(newVec, dimVec, eng)
			card := animImage.GetCardHere()
			if card != nil {
				card.Move(newVec, dimVec, eng)
			}
		} else if iteration == animationFrameCount {
			animImage.Move(endPos, endDim, eng)
			card := animImage.GetCardHere()
			if card != nil {
				card.Move(endPos, endDim, eng)
			}
		}
	})
}
示例#2
0
// checks one specific drop target to see if a card was dropped there
func dropCardHere(c *card.Card, d *staticimg.StaticImg, t touch.Event, u *uistate.UIState) bool {
	if !touchingStaticImg(t, d, u) {
		return false
	}
	lastDroppedCard := d.GetCardHere()
	if lastDroppedCard != nil {
		reposition.ResetCardPosition(lastDroppedCard, u.Eng)
		reposition.RealignSuit(lastDroppedCard.GetSuit(), lastDroppedCard.GetInitial().Y, u)
	}
	oldY := c.GetInitial().Y
	suit := c.GetSuit()
	u.CurCard.Move(d.GetCurrent(), c.GetDimensions(), u.Eng)
	d.SetCardHere(u.CurCard)
	// realign suit the card just left
	reposition.RealignSuit(suit, oldY, u)
	return true
}
示例#3
0
func touchingStaticImg(t touch.Event, s *staticimg.StaticImg, u *uistate.UIState) bool {
	withinXBounds := t.X/u.PixelsPerPt >= s.GetCurrent().X && t.X/u.PixelsPerPt <= s.GetDimensions().X+s.GetCurrent().X
	withinYBounds := t.Y/u.PixelsPerPt >= s.GetCurrent().Y && t.Y/u.PixelsPerPt <= s.GetDimensions().Y+s.GetCurrent().Y
	return withinXBounds && withinYBounds
}