func pressButton(b *staticimg.StaticImg, u *uistate.UIState) { if !b.GetHidden() { u.Eng.SetSubTex(b.GetNode(), b.GetAlt()) b.SetHidden(false) b.SetDisplayingImage(false) } }
func AnimateImageNoChannel(animImage *staticimg.StaticImg, endPos, endDim *coords.Vec, u *uistate.UIState) { node := animImage.GetNode() startPos := animImage.GetCurrent() startDim := animImage.GetDimensions() iteration := 0 node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) { iteration++ if iteration < animationFrameCount { curXY := animImage.GetCurrent() curDim := animImage.GetDimensions() XYStep := endPos.MinusVec(startPos).DividedBy(animationFrameCount) dimStep := endDim.MinusVec(startDim).DividedBy(animationFrameCount) newVec := curXY.PlusVec(XYStep) dimVec := curDim.PlusVec(dimStep) animImage.Move(newVec, dimVec, eng) card := animImage.GetCardHere() if card != nil { card.Move(newVec, dimVec, eng) } } else if iteration == animationFrameCount { animImage.Move(endPos, endDim, eng) card := animImage.GetCardHere() if card != nil { card.Move(endPos, endDim, eng) } } }) }
func AlternateImgs(s *staticimg.StaticImg, u *uistate.UIState) { <-time.After(100 * time.Millisecond) node := s.GetNode() node.Arranger = arrangerFunc(func(eng sprite.Engine, node *sprite.Node, t clock.Time) { t0 := uint32(t) % 10 if t0 < 5 { u.Eng.SetSubTex(s.GetNode(), s.GetImage()) } else { u.Eng.SetSubTex(s.GetNode(), s.GetAlt()) } }) }
func RemoveImg(s *staticimg.StaticImg, u *uistate.UIState) { u.Eng.Unregister(s.GetNode()) }