Beispiel #1
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func CheckFramebufferStatus(target Enum) (r0 Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr)
	}()
	return Enum(C.glCheckFramebufferStatus(target.c()))
}
Beispiel #2
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func CheckFramebufferStatus(target Enum) Enum {
	return Enum(C.glCheckFramebufferStatus(target.c()))
}
Beispiel #3
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func CheckFramebufferStatus(target FramebufferTarget) FramebufferStatus {
	return FramebufferStatus(C.glCheckFramebufferStatus(C.GLenum(target)))
}
Beispiel #4
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// GLenum glCheckFramebufferStatus(GLenum target);
func CheckFramebufferStatus(target GLenum) GLenum {
	return (GLenum)(C.glCheckFramebufferStatus(C.GLenum(target)))
}
Beispiel #5
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func CheckFramebufferStatus(target uint) uint {
	return uint(C.glCheckFramebufferStatus(C.GLenum(target)))
}