func CheckFramebufferStatus(target Enum) (r0 Enum) { defer func() { errstr := errDrain() log.Printf("gl.CheckFramebufferStatus(%v) %v%v", target, r0, errstr) }() return Enum(C.glCheckFramebufferStatus(target.c())) }
func CheckFramebufferStatus(target Enum) Enum { return Enum(C.glCheckFramebufferStatus(target.c())) }
func CheckFramebufferStatus(target FramebufferTarget) FramebufferStatus { return FramebufferStatus(C.glCheckFramebufferStatus(C.GLenum(target))) }
// GLenum glCheckFramebufferStatus(GLenum target); func CheckFramebufferStatus(target GLenum) GLenum { return (GLenum)(C.glCheckFramebufferStatus(C.GLenum(target))) }
func CheckFramebufferStatus(target uint) uint { return uint(C.glCheckFramebufferStatus(C.GLenum(target))) }