//void glTexCoord1fv (const float *v) func TexCoord1fv(v []float32) { if len(v) != 1 { panic(ErrorInputSize) } C.glTexCoord1fv((*C.GLfloat)(&v[0])) }
//void glTexCoord1fv (const float *v) func TexCoord1fv(v *[1]float32) { C.glTexCoord1fv((*C.GLfloat)(&v[0])) }