Example #1
0
File: texture.go Project: Nvveen/gl
//void glTexCoord1fv (const float *v)
func TexCoord1fv(v []float32) {
	if len(v) != 1 {
		panic(ErrorInputSize)
	}
	C.glTexCoord1fv((*C.GLfloat)(&v[0]))
}
Example #2
0
//void glTexCoord1fv (const float *v)
func TexCoord1fv(v *[1]float32) {
	C.glTexCoord1fv((*C.GLfloat)(&v[0]))
}