Beispiel #1
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func QGuiApplication_LayoutDirection() core.Qt__LayoutDirection {
	return core.Qt__LayoutDirection(C.QGuiApplication_QGuiApplication_LayoutDirection())
}
Beispiel #2
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func (ptr *QTextOption) TextDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QTextOption_TextDirection(ptr.Pointer()))
	}
	return 0
}
Beispiel #3
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func (ptr *QTextInlineObject) TextDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QTextInlineObject_TextDirection(ptr.Pointer()))
	}
	return 0
}
Beispiel #4
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//export callbackQGuiApplicationLayoutDirectionChanged
func callbackQGuiApplicationLayoutDirectionChanged(ptrName *C.char, direction C.int) {
	qt.GetSignal(C.GoString(ptrName), "layoutDirectionChanged").(func(core.Qt__LayoutDirection))(core.Qt__LayoutDirection(direction))
}
Beispiel #5
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func (ptr *QTextFormat) LayoutDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QTextFormat_LayoutDirection(ptr.Pointer()))
	}
	return 0
}
Beispiel #6
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func (ptr *QWidget) LayoutDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QWidget_LayoutDirection(ptr.Pointer()))
	}
	return 0
}
Beispiel #7
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func (ptr *QPainter) LayoutDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QPainter_LayoutDirection(ptr.Pointer()))
	}
	return 0
}
Beispiel #8
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func (ptr *QInputMethod) InputDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QInputMethod_InputDirection(ptr.Pointer()))
	}
	return 0
}
Beispiel #9
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//export callbackQInputMethodInputDirectionChanged
func callbackQInputMethodInputDirectionChanged(ptrName *C.char, newDirection C.int) {
	qt.GetSignal(C.GoString(ptrName), "inputDirectionChanged").(func(core.Qt__LayoutDirection))(core.Qt__LayoutDirection(newDirection))
}