func QGuiApplication_LayoutDirection() core.Qt__LayoutDirection { return core.Qt__LayoutDirection(C.QGuiApplication_QGuiApplication_LayoutDirection()) }
func (ptr *QTextOption) TextDirection() core.Qt__LayoutDirection { if ptr.Pointer() != nil { return core.Qt__LayoutDirection(C.QTextOption_TextDirection(ptr.Pointer())) } return 0 }
func (ptr *QTextInlineObject) TextDirection() core.Qt__LayoutDirection { if ptr.Pointer() != nil { return core.Qt__LayoutDirection(C.QTextInlineObject_TextDirection(ptr.Pointer())) } return 0 }
//export callbackQGuiApplicationLayoutDirectionChanged func callbackQGuiApplicationLayoutDirectionChanged(ptrName *C.char, direction C.int) { qt.GetSignal(C.GoString(ptrName), "layoutDirectionChanged").(func(core.Qt__LayoutDirection))(core.Qt__LayoutDirection(direction)) }
func (ptr *QTextFormat) LayoutDirection() core.Qt__LayoutDirection { if ptr.Pointer() != nil { return core.Qt__LayoutDirection(C.QTextFormat_LayoutDirection(ptr.Pointer())) } return 0 }
func (ptr *QWidget) LayoutDirection() core.Qt__LayoutDirection { if ptr.Pointer() != nil { return core.Qt__LayoutDirection(C.QWidget_LayoutDirection(ptr.Pointer())) } return 0 }
func (ptr *QPainter) LayoutDirection() core.Qt__LayoutDirection { if ptr.Pointer() != nil { return core.Qt__LayoutDirection(C.QPainter_LayoutDirection(ptr.Pointer())) } return 0 }
func (ptr *QInputMethod) InputDirection() core.Qt__LayoutDirection { if ptr.Pointer() != nil { return core.Qt__LayoutDirection(C.QInputMethod_InputDirection(ptr.Pointer())) } return 0 }
//export callbackQInputMethodInputDirectionChanged func callbackQInputMethodInputDirectionChanged(ptrName *C.char, newDirection C.int) { qt.GetSignal(C.GoString(ptrName), "inputDirectionChanged").(func(core.Qt__LayoutDirection))(core.Qt__LayoutDirection(newDirection)) }