Example #1
0
func QGuiApplication_LayoutDirection() core.Qt__LayoutDirection {
	return core.Qt__LayoutDirection(C.QGuiApplication_QGuiApplication_LayoutDirection())
}
Example #2
0
func (ptr *QTextOption) TextDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QTextOption_TextDirection(ptr.Pointer()))
	}
	return 0
}
Example #3
0
func (ptr *QTextInlineObject) TextDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QTextInlineObject_TextDirection(ptr.Pointer()))
	}
	return 0
}
Example #4
0
//export callbackQGuiApplicationLayoutDirectionChanged
func callbackQGuiApplicationLayoutDirectionChanged(ptrName *C.char, direction C.int) {
	qt.GetSignal(C.GoString(ptrName), "layoutDirectionChanged").(func(core.Qt__LayoutDirection))(core.Qt__LayoutDirection(direction))
}
Example #5
0
func (ptr *QTextFormat) LayoutDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QTextFormat_LayoutDirection(ptr.Pointer()))
	}
	return 0
}
Example #6
0
File: qwidget.go Project: xland/qt
func (ptr *QWidget) LayoutDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QWidget_LayoutDirection(ptr.Pointer()))
	}
	return 0
}
Example #7
0
File: qpainter.go Project: xland/qt
func (ptr *QPainter) LayoutDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QPainter_LayoutDirection(ptr.Pointer()))
	}
	return 0
}
Example #8
0
func (ptr *QInputMethod) InputDirection() core.Qt__LayoutDirection {
	if ptr.Pointer() != nil {
		return core.Qt__LayoutDirection(C.QInputMethod_InputDirection(ptr.Pointer()))
	}
	return 0
}
Example #9
0
//export callbackQInputMethodInputDirectionChanged
func callbackQInputMethodInputDirectionChanged(ptrName *C.char, newDirection C.int) {
	qt.GetSignal(C.GoString(ptrName), "inputDirectionChanged").(func(core.Qt__LayoutDirection))(core.Qt__LayoutDirection(newDirection))
}