//void glTexCoord2fv (const float *v) func TexCoord2fv(v []float32) { if len(v) != 2 { panic(ErrorInputSize) } C.glTexCoord2fv((*C.GLfloat)(&v[0])) }
//void glTexCoord2fv (const float *v) func TexCoord2fv(v *[2]float32) { C.glTexCoord2fv((*C.GLfloat)(&v[0])) }