Example #1
0
File: uniter.go Project: bac/juju
// Destroy advances all given Alive units' lifecycles as far as
// possible. See state/Unit.Destroy().
func (u *UniterAPIV3) Destroy(args params.Entities) (params.ErrorResults, error) {
	result := params.ErrorResults{
		Results: make([]params.ErrorResult, len(args.Entities)),
	}
	canAccess, err := u.accessUnit()
	if err != nil {
		return params.ErrorResults{}, err
	}
	for i, entity := range args.Entities {
		tag, err := names.ParseUnitTag(entity.Tag)
		if err != nil {
			result.Results[i].Error = common.ServerError(common.ErrPerm)
			continue
		}
		err = common.ErrPerm
		if canAccess(tag) {
			var unit *state.Unit
			unit, err = u.getUnit(tag)
			if err == nil {
				err = unit.Destroy()
			}
		}
		result.Results[i].Error = common.ServerError(err)
	}
	return result, nil
}