// processUnitLost determines whether the given unit should be marked as lost. // TODO(fwereade/wallyworld): this is also model-level code and should sit in // between state and this package. func processUnitLost(unit *state.Unit, status *params.UnitStatus) { if !canBeLost(status) { // The status is allocating or installing - there's no point // in enquiring about the agent liveness. return } agentAlive, err := unit.AgentPresence() if err != nil { return } if unit.Life() != state.Dead && !agentAlive { // If the unit is in error, it would be bad to throw away // the error information as when the agent reconnects, that // error information would then be lost. if status.Workload.Status != params.StatusError { status.Workload.Status = params.StatusUnknown status.Workload.Info = fmt.Sprintf("agent is lost, sorry! See 'juju status-history %s'", unit.Name()) } status.UnitAgent.Status = params.StatusLost status.UnitAgent.Info = "agent is not communicating with the server" } }