package main import ( "golang.org/x/mobile/gl" ) func main() { // Initialize OpenGL context ctx, err := gl.NewContext() if err != nil { panic(err) } // Clear the buffers ctx.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT) }
package main import ( "golang.org/x/mobile/app" "golang.org/x/mobile/gl" ) func main() { // Start the app and initialize OpenGL context app.Main(func(a app.App) { ctx, err := a.NewContext() if err != nil { panic(err) } // Clear the buffers when the app is redrawn for range a.DrawEvents() { ctx.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT) a.Publish() } }) }This example uses the Context Clear function within a mobile app that redraws the screen when receiving DrawEvents. The Clear function is used to clear the color, depth, and stencil buffers each time the screen is redrawn. Overall, these examples demonstrate how to use the Context Clear function to clear the buffers of an OpenGL rendering context. The package library used is golang.org.x.mobile.gl.