import "golang.org.x.mobile/gl" func createBuffer() { var buf uint32 glctx.CreateBuffer(gl.ARRAY_BUFFER, gl.STATIC_DRAW, 4, &buf) }In this example, we create a new buffer object with a target of ARRAY_BUFFER, a usage of STATIC_DRAW, and a size of 4 bytes. The buffer object is stored in the variable buf. The CreateBuffer function is part of the golang.org.x.mobile.gl package, which provides OpenGL ES 2.0 compatible bindings for Go. This package is part of the gomobile toolchain and is used to build Go code for mobile platforms such as Android and iOS.