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Golang Context.Uniform2i Examples
Programming Language:
Golang
Namespace/Package Name:
golang.org/x/mobile/gl
Class/Type:
Context
Method/Function:
Uniform2i
Examples at hotexamples.com:
1
Golang Context.Uniform2i - 1 examples found
. These are the top rated real world Golang examples of
golang.org/x/mobile/gl.Context.Uniform2i
extracted from open source projects. You can rate examples to help us improve the quality of examples.
Frequently Used Methods
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BindBuffer(23)
Clear(21)
ClearColor(21)
CreateBuffer(19)
GetAttribLocation(14)
GetUniformLocation(14)
BufferData(13)
UseProgram(11)
DrawArrays(9)
DeleteProgram(9)
EnableVertexAttribArray(8)
Enable(8)
VertexAttribPointer(8)
Uniform4f(7)
DisableVertexAttribArray(7)
DeleteBuffer(7)
BlendFunc(6)
UniformMatrix4fv(5)
DeleteShader(5)
Uniform2f(4)
Viewport(4)
GetProgramInfoLog(3)
GetProgrami(3)
CullFace(3)
LinkProgram(3)
CreateProgram(3)
AttachShader(3)
TexImage2D(3)
BufferSubData(3)
CreateTexture(3)
UniformMatrix3fv(3)
BindTexture(3)
BufferInit(2)
ShaderSource(2)
CompileShader(2)
BindFramebuffer(2)
GetShaderInfoLog(2)
DeleteFramebuffer(2)
GetShaderi(2)
GetIntegerv(2)
DrawElements(2)
DeleteTexture(2)
CreateShader(2)
CreateFramebuffer(2)
ActiveTexture(2)
GenerateMipmap(1)
TexParameteri(1)
TexSubImage2D(1)
Uniform1f(1)
ReadPixels(1)
Frequently Used Methods
BindBuffer (23)
Clear (21)
ClearColor (21)
CreateBuffer (19)
GetAttribLocation (14)
GetUniformLocation (14)
BufferData (13)
UseProgram (11)
DrawArrays (9)
DeleteProgram (9)
Frequently Used Methods
EnableVertexAttribArray (8)
Enable (8)
VertexAttribPointer (8)
Uniform4f (7)
DisableVertexAttribArray (7)
DeleteBuffer (7)
BlendFunc (6)
UniformMatrix4fv (5)
DeleteShader (5)
Uniform2f (4)
Viewport (4)
GetProgramInfoLog (3)
GetProgrami (3)
CullFace (3)
LinkProgram (3)
CreateProgram (3)
AttachShader (3)
TexImage2D (3)
BufferSubData (3)
CreateTexture (3)
Frequently Used Methods
Viewport (4)
GetProgramInfoLog (3)
GetProgrami (3)
CullFace (3)
LinkProgram (3)
CreateProgram (3)
AttachShader (3)
TexImage2D (3)
BufferSubData (3)
CreateTexture (3)
UniformMatrix3fv (3)
BindTexture (3)
BufferInit (2)
ShaderSource (2)
CompileShader (2)
BindFramebuffer (2)
GetShaderInfoLog (2)
DeleteFramebuffer (2)
GetShaderi (2)
GetIntegerv (2)
DrawElements (2)
DeleteTexture (2)
CreateShader (2)
CreateFramebuffer (2)
ActiveTexture (2)
GenerateMipmap (1)
TexParameteri (1)
TexSubImage2D (1)
Uniform1f (1)
ReadPixels (1)
Frequently Used Methods
UniformMatrix3fv (3)
BindTexture (3)
BufferInit (2)
ShaderSource (2)
CompileShader (2)
BindFramebuffer (2)
GetShaderInfoLog (2)
DeleteFramebuffer (2)
GetShaderi (2)
GetIntegerv (2)
DrawElements (2)
DeleteTexture (2)
CreateShader (2)
CreateFramebuffer (2)
ActiveTexture (2)
GenerateMipmap (1)
TexParameteri (1)
TexSubImage2D (1)
Uniform1f (1)
ReadPixels (1)
GetActiveUniform (1)
Uniform2i (1)
Uniform3fv (1)
Disable (1)
Uniform4fv (1)
DetachShader (1)
BlendEquation (1)
DepthMask (1)
GetAttachedShaders (1)
Uniform1i (1)
Example #1
0
Show file
File:
gl.go
Project:
dskinner/material
func (prg Program) U2i(ctx gl.Context, dst gl.Uniform, v0, v1 int) { ctx.Uniform2i(dst, v0, v1) }