func GameControllerGetStringForAxis(axis GameControllerAxis) string {
	_axis := (C.SDL_GameControllerAxis)(axis)
	return (C.GoString)(C.SDL_GameControllerGetStringForAxis(_axis))
}
Exemple #2
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// GameControllerGetStringForAxis (https://wiki.libsdl.org/SDL_GameControllerGetStringForAxis)
func GameControllerGetStringForAxis(axis GameControllerAxis) string {
	return C.GoString(C.SDL_GameControllerGetStringForAxis(axis.c()))
}