func GameControllerGetStringForAxis(axis GameControllerAxis) string { _axis := (C.SDL_GameControllerAxis)(axis) return (C.GoString)(C.SDL_GameControllerGetStringForAxis(_axis)) }
// GameControllerGetStringForAxis (https://wiki.libsdl.org/SDL_GameControllerGetStringForAxis) func GameControllerGetStringForAxis(axis GameControllerAxis) string { return C.GoString(C.SDL_GameControllerGetStringForAxis(axis.c())) }