func GlMultMat4(m *mat4.Mat4) { gl.MultMatrixd(m.Ptr()) }
//BEFORE program.Use()! func (this *Camera) Use() { if globals.UseShader { program.SetCamera(this) } gl.MultMatrixd(this.Matrix().Ptr()) }
func (this *Window) ApplyCamera(cam *camera.Camera) { gl.MultMatrixd(cam.Matrix().Ptr()) }
func (m *Mat4) GlMult() { gl.MultMatrixd(m.Ptr()) }