示例#1
0
文件: glmath.go 项目: swantescholz/go
func GlMultMat4(m *mat4.Mat4) { gl.MultMatrixd(m.Ptr()) }
示例#2
0
//BEFORE program.Use()!
func (this *Camera) Use() {
	if globals.UseShader {
		program.SetCamera(this)
	}
	gl.MultMatrixd(this.Matrix().Ptr())
}
示例#3
0
文件: window.go 项目: swantescholz/go
func (this *Window) ApplyCamera(cam *camera.Camera) {
	gl.MultMatrixd(cam.Matrix().Ptr())
}
示例#4
0
func (m *Mat4) GlMult() { gl.MultMatrixd(m.Ptr()) }